gfx::render::batch::Complete [] [src]

type Complete<'a, T: ShaderParam> = (&'a Core<T>, &'a Slice<T::Resources>, &'a T, &'a DrawState);

A Core completed by a mesh slice, shader parameters, and a state. Implements Batch thus can be drawn. It is meant to be a struct, but we have lots of lifetime issues with associated resources, binding which looks nasty (#614)