gfx::render::batch::Complete
[−]
[src]
type Complete<'a, T: ShaderParam> = (&'a Core<T>, &'a Slice<T::Resources>, &'a T, &'a DrawState);
A Core
completed by a mesh slice, shader parameters, and a state.
Implements Batch
thus can be drawn.
It is meant to be a struct, but we have lots of lifetime issues
with associated resources, binding which looks nasty (#614)