Struct gfx::device::attrib::Format
[−]
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pub struct Format { pub elem_count: Count, pub elem_type: Type, pub offset: Offset, pub stride: Stride, pub instance_rate: InstanceRate, }
Complete format of a vertex attribute.
Fields
elem_count: Count
Number of elements per vertex
elem_type: Type
Type of a single element
offset: Offset
Offset in bytes to the first vertex
stride: Stride
Stride in bytes between consecutive vertices
instance_rate: InstanceRate
Instance rate per vertex
Trait Implementations
impl Debug for Format
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impl Clone for Format
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fn clone(&self) -> Format
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Copy for Format
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impl Hash for Format
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0
Feeds a slice of this type into the state provided.
impl PartialOrd for Format
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fn partial_cmp(&self, __arg_0: &Format) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, __arg_0: &Format) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, __arg_0: &Format) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, __arg_0: &Format) -> bool
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, __arg_0: &Format) -> bool
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more
impl PartialEq for Format
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fn eq(&self, __arg_0: &Format) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Format) -> bool
This method tests for !=
.
impl Ord for Format
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fn cmp(&self, __arg_0: &Format) -> Ordering
This method returns an Ordering
between self
and other
. Read more