Struct gfx::device::handle::FrameBuffer
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[src]
pub struct FrameBuffer<R: Resources>(_);
Frame Buffer Handle
Trait Implementations
impl<R: PartialEq + Resources> PartialEq for FrameBuffer<R> where R::FrameBuffer: PartialEq
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fn eq(&self, __arg_0: &FrameBuffer<R>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &FrameBuffer<R>) -> bool
This method tests for !=
.
impl<R: Hash + Resources> Hash for FrameBuffer<R> where R::FrameBuffer: Hash
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fn hash<__HR: Hasher>(&self, __arg_0: &mut __HR)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0
Feeds a slice of this type into the state provided.
impl<R: Debug + Resources> Debug for FrameBuffer<R> where R::FrameBuffer: Debug
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impl<R: Clone + Resources> Clone for FrameBuffer<R> where R::FrameBuffer: Clone
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fn clone(&self) -> FrameBuffer<R>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more