Struct gfx::device::shade::SamplerVar
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pub struct SamplerVar { pub name: String, pub location: Location, pub base_type: BaseType, pub sampler_type: SamplerType, }
Sampler, a type of shader parameter representing a texture that can be sampled.
Fields
name: String
Name of this sampler variable.
location: Location
Location of this sampler in the program.
base_type: BaseType
Base type for the sampler.
sampler_type: SamplerType
Type of this sampler.
Trait Implementations
impl Debug for SamplerVar
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impl PartialEq for SamplerVar
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fn eq(&self, __arg_0: &SamplerVar) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &SamplerVar) -> bool
This method tests for !=
.
impl Clone for SamplerVar
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fn clone(&self) -> SamplerVar
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more