Enum gfx::device::shade::UniformValue [] [src]

pub enum UniformValue {
    I32(i32),
    F32(f32),
    I32Vector2([i32; 2]),
    I32Vector3([i32; 3]),
    I32Vector4([i32; 4]),
    F32Vector2([f32; 2]),
    F32Vector3([f32; 3]),
    F32Vector4([f32; 4]),
    F32Matrix2([[f32; 2]; 2]),
    F32Matrix3([[f32; 3]; 3]),
    F32Matrix4([[f32; 4]; 4]),
}

A value that can be uploaded to the device as a uniform.

Variants

I32(i32)F32(f32)I32Vector2([i32; 2])I32Vector3([i32; 3])I32Vector4([i32; 4])F32Vector2([f32; 2])F32Vector3([f32; 3])F32Vector4([f32; 4])F32Matrix2([[f32; 2]; 2])F32Matrix3([[f32; 3]; 3])F32Matrix4([[f32; 4]; 4])

Methods

impl UniformValue
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fn is_same_type(&self, other: &UniformValue) -> bool

Whether two UniformValues have the same type.

Trait Implementations

impl Copy for UniformValue
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impl Clone for UniformValue
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fn clone(&self) -> UniformValue

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl Debug for UniformValue
[src]

fn fmt(&self, f: &mut Formatter) -> Result

Formats the value using the given formatter.