[−][src]Trait gfx::Resources
Different types of a specific API.
Different types of a specific API.
type Buffer: Send + Copy + Sync + PartialEq<Self::Buffer> + Eq + Clone + Any + Hash + Debug
type Shader: Send + Sync + PartialEq<Self::Shader> + Eq + Clone + Any + Hash + Debug
type Program: Send + Sync + PartialEq<Self::Program> + Eq + Clone + Any + Hash + Debug
type PipelineStateObject: Send + Sync + PartialEq<Self::PipelineStateObject> + Eq + Clone + Any + Hash + Debug
type Texture: Send + Sync + PartialEq<Self::Texture> + Eq + Clone + Any + Hash + Debug
type ShaderResourceView: Send + Copy + Sync + PartialEq<Self::ShaderResourceView> + Eq + Clone + Any + Hash + Debug
type UnorderedAccessView: Send + Copy + Sync + PartialEq<Self::UnorderedAccessView> + Eq + Clone + Any + Hash + Debug
type RenderTargetView: Send + Copy + Sync + PartialEq<Self::RenderTargetView> + Eq + Clone + Any + Hash + Debug
type DepthStencilView: Send + Sync + PartialEq<Self::DepthStencilView> + Eq + Clone + Any + Hash + Debug
type Sampler: Send + Copy + Sync + PartialEq<Self::Sampler> + Eq + Clone + Any + Hash + Debug
type Fence: Send + Sync + PartialEq<Self::Fence> + Eq + Clone + Any + Hash + Debug
type Mapping: Gate<Self> + Send + Sync + PartialEq<Self::Mapping> + Eq + Any + Hash + Debug
impl Resources for DummyResources
[src]type Buffer = ()
type Shader = ()
type Program = ()
type PipelineStateObject = ()
type Texture = ()
type ShaderResourceView = ()
type UnorderedAccessView = ()
type RenderTargetView = ()
type DepthStencilView = ()
type Sampler = ()
type Fence = DummyFence
type Mapping = DummyMapping