[][src]Struct gfx::pso::RawDataSet

pub struct RawDataSet<R: Resources> {
    pub vertex_buffers: VertexBufferSet<R>,
    pub constant_buffers: Vec<ConstantBufferParam<R>>,
    pub global_constants: Vec<(Location, UniformValue)>,
    pub resource_views: Vec<ResourceViewParam<R>>,
    pub unordered_views: Vec<UnorderedViewParam<R>>,
    pub samplers: Vec<SamplerParam<R>>,
    pub pixel_targets: PixelTargetSet<R>,
    pub ref_values: RefValues,
    pub scissor: Rect,
}

A complete set of raw data that needs to be specified at run-time whenever we draw something with a PSO. This is what "data" struct gets transformed into when we call encoder.draw(...) with it. It doesn't have any typing information, since PSO knows what format and layout to expect from each resource.

Fields

vertex_buffers: VertexBufferSet<R>constant_buffers: Vec<ConstantBufferParam<R>>global_constants: Vec<(Location, UniformValue)>resource_views: Vec<ResourceViewParam<R>>unordered_views: Vec<UnorderedViewParam<R>>samplers: Vec<SamplerParam<R>>pixel_targets: PixelTargetSet<R>ref_values: RefValuesscissor: Rect

Methods

impl<R: Resources> RawDataSet<R>[src]

pub fn new() -> RawDataSet<R>[src]

Create an empty data set.

pub fn clear(&mut self)[src]

Clear all contained data.

Trait Implementations

impl<R: PartialEq + Resources> PartialEq<RawDataSet<R>> for RawDataSet<R>[src]

impl<R: Clone + Resources> Clone for RawDataSet<R>[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl<R: Debug + Resources> Debug for RawDataSet<R>[src]

Auto Trait Implementations

impl<R> Send for RawDataSet<R> where
    <R as Resources>::Buffer: Send,
    <R as Resources>::DepthStencilView: Send,
    <R as Resources>::RenderTargetView: Send,
    <R as Resources>::Sampler: Send,
    <R as Resources>::ShaderResourceView: Send,
    <R as Resources>::UnorderedAccessView: Send

impl<R> Sync for RawDataSet<R> where
    <R as Resources>::Buffer: Sync,
    <R as Resources>::DepthStencilView: Sync,
    <R as Resources>::RenderTargetView: Sync,
    <R as Resources>::Sampler: Sync,
    <R as Resources>::ShaderResourceView: Sync,
    <R as Resources>::UnorderedAccessView: Sync

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.