Struct gfx::pso::resource::UnorderedAccess [] [src]

pub struct UnorderedAccess<T>(_, _);

Unordered access component (UAV). A writable resource (texture/buffer) with no defined access order across simultaneously executing shaders. Supported on DX10 and higher.

  • init: &str = name of the resource
  • data: UnorderedAccessView<T>

Trait Implementations

impl<T> Clone for UnorderedAccess<T>
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl<T> Debug for UnorderedAccess<T>
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Formats the value using the given formatter.

impl<T> Eq for UnorderedAccess<T>
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impl<T> Hash for UnorderedAccess<T>
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Feeds this value into the given [Hasher]. Read more

1.3.0
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Feeds a slice of this type into the given [Hasher]. Read more

impl<T> PartialEq for UnorderedAccess<T>
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This method tests for self and other values to be equal, and is used by ==. Read more

1.0.0
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This method tests for !=.

impl<'a, T> DataLink<'a> for UnorderedAccess<T>
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The assotiated "init" type - a member of the PSO "init" struct.

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Create a new empty data link.

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Check if this link is actually used by the shader.

Attempt to link with an unordered access (UAV).

Attempt to link with a vertex buffer containing multiple attributes.

Attempt to link with a vertex attribute.

Attempt to link with a constant buffer.

Attempt to link with a global constant.

Attempt to link with an output render target (RTV).

Attempt to link with a depth-stencil target (DSV).

Attempt to link with a shader resource (SRV).

Attempt to link with a sampler.

Attempt to enable scissor test.

impl<R: Resources, T> DataBind<R> for UnorderedAccess<T>
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The associated "data" type - a member of the PSO "data" struct.

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Dump the given data into the raw data set.