Struct gfx::handle::RawDepthStencilView
[−]
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pub struct RawDepthStencilView<R>(_, _, _)
where
R: Resources;
Raw DSV
Methods
impl<R> RawDepthStencilView<R> where
R: Resources,
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R: Resources,
fn get_dimensions(&self) -> (u16, u16, u16, AaMode)
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Get target dimensions
fn get_texture(&self) -> &RawTexture<R>
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Get the associated texture
Trait Implementations
impl<R> Hash for RawDepthStencilView<R> where
R: Resources + Hash,
<R as Resources>::DepthStencilView: Hash,
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R: Resources + Hash,
<R as Resources>::DepthStencilView: Hash,
fn hash<__HR>(&self, __arg_0: &mut __HR) where
__HR: Hasher,
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__HR: Hasher,
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl<R> Clone for RawDepthStencilView<R> where
R: Resources + Clone,
<R as Resources>::DepthStencilView: Clone,
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R: Resources + Clone,
<R as Resources>::DepthStencilView: Clone,
fn clone(&self) -> RawDepthStencilView<R>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl<R> PartialEq<RawDepthStencilView<R>> for RawDepthStencilView<R> where
R: Resources + PartialEq<R>,
<R as Resources>::DepthStencilView: PartialEq<<R as Resources>::DepthStencilView>,
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R: Resources + PartialEq<R>,
<R as Resources>::DepthStencilView: PartialEq<<R as Resources>::DepthStencilView>,
fn eq(&self, __arg_0: &RawDepthStencilView<R>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &RawDepthStencilView<R>) -> bool
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This method tests for !=
.
impl<R> Debug for RawDepthStencilView<R> where
R: Resources + Debug,
<R as Resources>::DepthStencilView: Debug,
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R: Resources + Debug,
<R as Resources>::DepthStencilView: Debug,
fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
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Formats the value using the given formatter.
impl<R> Eq for RawDepthStencilView<R> where
R: Resources + Eq,
<R as Resources>::DepthStencilView: Eq,
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R: Resources + Eq,
<R as Resources>::DepthStencilView: Eq,