Struct gfx::pso::buffer::Global [] [src]

pub struct Global<T: ToUniform>(_, _);

Global (uniform) constant component. Describes a free-standing value passed into the shader, which is not enclosed into any constant buffer.

  • init: &str = name of the constant
  • data: T = value

Trait Implementations

impl<T: ToUniform> Clone for Global<T>
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl<T: ToUniform> Debug for Global<T>
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Formats the value using the given formatter.

impl<T: ToUniform> Eq for Global<T>
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impl<T: ToUniform> Hash for Global<T>
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Feeds this value into the given [Hasher]. Read more

1.3.0
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Feeds a slice of this type into the given [Hasher]. Read more

impl<T: ToUniform> PartialEq for Global<T>
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This method tests for self and other values to be equal, and is used by ==. Read more

1.0.0
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This method tests for !=.

impl<'a, T: ToUniform + Default> DataLink<'a> for Global<T>
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The assotiated "init" type - a member of the PSO "init" struct.

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Create a new empty data link.

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Check if this link is actually used by the shader.

Attempt to link with a global constant.

Attempt to link with a vertex buffer containing multiple attributes.

Attempt to link with a vertex attribute.

Attempt to link with a constant buffer.

Attempt to link with an output render target (RTV).

Attempt to link with a depth-stencil target (DSV).

Attempt to link with a shader resource (SRV).

Attempt to link with an unordered access (UAV).

Attempt to link with a sampler.

Attempt to enable scissor test.

impl<R: Resources, T: ToUniform> DataBind<R> for Global<T>
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The associated "data" type - a member of the PSO "data" struct.

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Dump the given data into the raw data set.