Struct gfx::handle::Shader
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pub struct Shader<R>(_)
where
R: Resources;
Shader Handle
Trait Implementations
impl<R> Eq for Shader<R> where
R: Resources + Eq,
R::Shader: Eq,
R: Resources + Eq,
R::Shader: Eq,
impl<R> PartialEq<Shader<R>> for Shader<R> where
R: Resources + PartialEq<R>,
R::Shader: PartialEq<R::Shader>,
R: Resources + PartialEq<R>,
R::Shader: PartialEq<R::Shader>,
fn eq(&self, __arg_0: &Shader<R>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Shader<R>) -> bool
This method tests for !=
.
impl<R> Clone for Shader<R> where
R: Resources + Clone,
R::Shader: Clone,
R: Resources + Clone,
R::Shader: Clone,
fn clone(&self) -> Shader<R>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<R> Hash for Shader<R> where
R: Resources + Hash,
R::Shader: Hash,
R: Resources + Hash,
R::Shader: Hash,
fn hash<__HR>(&self, __arg_0: &mut __HR) where
__HR: Hasher,
__HR: Hasher,
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
H: Hasher,
Feeds a slice of this type into the state provided.
impl<R> Debug for Shader<R> where
R: Resources + Debug,
R::Shader: Debug,
R: Resources + Debug,
R::Shader: Debug,