Struct gfx::GeometryShader
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pub struct GeometryShader<R>(_)
where
R: Resources;
Methods
impl<R> GeometryShader<R> where
R: Resources,
R: Resources,
Trait Implementations
impl<R> Eq for GeometryShader<R> where
R: Resources + Eq,
R: Resources + Eq,
impl<R> PartialEq<GeometryShader<R>> for GeometryShader<R> where
R: Resources + PartialEq<R>,
R: Resources + PartialEq<R>,
fn eq(&self, __arg_0: &GeometryShader<R>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &GeometryShader<R>) -> bool
This method tests for !=
.
impl<R> Clone for GeometryShader<R> where
R: Resources + Clone,
R: Resources + Clone,
fn clone(&self) -> GeometryShader<R>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<R> Hash for GeometryShader<R> where
R: Resources + Hash,
R: Resources + Hash,
impl<R> Debug for GeometryShader<R> where
R: Resources + Debug,
R: Resources + Debug,