Struct gfx::handle::Texture []

pub struct Texture<R, S>(_, _) where R: Resources;

Typed texture object

Methods

impl<R, S> Texture<R, S> where R: Resources

fn get_info(&self) -> &Descriptor

Get texture descriptor

Trait Implementations

impl<R, S> PartialEq<Texture<R, S>> for Texture<R, S> where R: Resources + PartialEq<R>, S: PartialEq<S>

fn eq(&self, __arg_0: &Texture<R, S>) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &Texture<R, S>) -> bool

This method tests for !=.

impl<R, S> Hash for Texture<R, S> where R: Resources + Hash, S: Hash

fn hash<__HRS>(&self, __arg_0: &mut __HRS) where __HRS: Hasher

impl<R, S> Debug for Texture<R, S> where R: Resources + Debug, S: Debug

fn fmt(&self, __arg_0: &mut Formatter) -> Result<()Error>

Formats the value using the given formatter.

impl<R, S> Clone for Texture<R, S> where R: Resources + Clone, S: Clone

fn clone(&self) -> Texture<R, S>

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl<R, S> Typed for Texture<R, S> where R: Resources

type Raw = RawTexture<R>

The raw type behind the phantom.

fn new(handle: RawTexture<R>) -> Texture<R, S>

Crete a new phantom from the raw type.

fn raw(&self) -> &RawTexture<R>

Get an internal reference to the raw type.