Struct gfx::core::dummy::DummyCommandBuffer
[−]
pub struct DummyCommandBuffer;
Dummy command buffer, which ignores all the calls.
Trait Implementations
impl CommandBuffer<DummyResources> for DummyCommandBuffer
fn clone_empty(&self) -> DummyCommandBuffer
Clone as an empty buffer
fn reset(&mut self)
Reset the command buffer contents, retain the allocated storage
fn bind_pipeline_state(&mut self, ())
Bind a pipeline state object
fn bind_vertex_buffers(&mut self, VertexBufferSet<DummyResources>)
Bind a complete set of vertex buffers
fn bind_constant_buffers(&mut self, &[ConstantBufferParam<DummyResources>])
Bind a complete set of constant buffers
fn bind_global_constant(&mut self, usize, UniformValue)
Bind a global constant
fn bind_resource_views(&mut self, &[ResourceViewParam<DummyResources>])
Bind a complete set of shader resource views
fn bind_unordered_views(&mut self, &[UnorderedViewParam<DummyResources>])
Bind a complete set of unordered access views
fn bind_samplers(&mut self, &[SamplerParam<DummyResources>])
Bind a complete set of samplers
fn bind_pixel_targets(&mut self, PixelTargetSet<DummyResources>)
Bind a complete set of pixel targets, including multiple colors views and an optional depth/stencil view. Read more
fn bind_index(&mut self, (), IndexType)
Bind an index buffer
fn set_scissor(&mut self, Rect)
Set scissor rectangle
fn set_ref_values(&mut self, RefValues)
Set reference values for the blending and stencil front/back
fn update_buffer(&mut self, (), &[u8], usize)
Update a vertex/index/uniform buffer
fn update_texture(&mut self, (), Kind, Option<CubeFace>, &[u8], ImageInfoCommon<Format>)
Update a texture
fn generate_mipmap(&mut self, ())
fn clear_color(&mut self, (), ClearColor)
Clear color target
fn clear_depth_stencil(&mut self, (), Option<f32>, Option<u8>)
fn call_draw(&mut self, u32, u32, Option<(u32, u32)>)
Draw a primitive
fn call_draw_indexed(&mut self, u32, u32, u32, Option<(u32, u32)>)
Draw a primitive with index buffer