Expand description

Logical graphics device.

Device

This module exposes the Device trait, which provides methods for creating and managing graphics resources such as buffers, images and memory.

The Adapter and Device types are very similar to the Vulkan concept of “physical devices” vs. “logical devices”; an Adapter is single GPU (or CPU) that implements a backend, a Device is a handle to that physical device that has the requested capabilities and is used to actually do things.

Structs

Error occurred caused device to be lost.

Naga shader module.

Enums

Possible cause of allocation failure.

Error binding a resource to memory allocation.

Device creation errors during open.

Error accessing a mapping.

Error allocating memory.

An error from creating a shader module.

Source shader code for a module.

Error occurring when waiting for fences or events.

Specifies the waiting targets.

Traits

Logical device handle, responsible for creating and managing resources for the physical device it was created from.