Struct gfx_hal::pso::DepthBias[][src]

pub struct DepthBias {
    pub const_factor: f32,
    pub clamp: f32,
    pub slope_factor: f32,
}

A depth bias allows changing the produced depth values for fragments slightly but consistently. This permits drawing of multiple polygons in the same plane without Z-fighting, such as when trying to draw shadows on a wall.

For details of the algorithm and equations, see the Vulkan spec.

Fields

const_factor: f32

A constant depth value added to each fragment.

clamp: f32

The minimum or maximum depth bias of a fragment.

slope_factor: f32

A constant bias applied to the fragment's slope.

Trait Implementations

impl Clone for DepthBias[src]

impl Copy for DepthBias[src]

impl Debug for DepthBias[src]

impl Default for DepthBias[src]

impl PartialEq<DepthBias> for DepthBias[src]

impl StructuralPartialEq for DepthBias[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
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type Error = <U as TryFrom<T>>::Error

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