Module gfx_hal::device[][src]

Logical graphics device.

Device

This module exposes the Device trait, which provides methods for creating and managing graphics resources such as buffers, images and memory.

The Adapter and Device types are very similar to the Vulkan concept of "physical devices" vs. "logical devices"; an Adapter is single GPU (or CPU) that implements a backend, a Device is a handle to that physical device that has the requested capabilities and is used to actually do things.

Structs

DeviceLost

Error occurred caused device to be lost.

Enums

AllocationError

Possible cause of allocation failure.

BindError

Error binding a resource to memory allocation.

CreationError

Device creation errors during open.

MapError

Error accessing a mapping.

OutOfMemory

Error allocating memory.

ShaderError

An error from creating a shader module.

ShaderModuleDesc

Source shader code for a module.

WaitError

Error occurring when waiting for fences or events.

WaitFor

Specifies the waiting targets.

Traits

Device

Logical device handle, responsible for creating and managing resources for the physical device it was created from.