Struct gfx_hal::pso::DepthBias

source ·
pub struct DepthBias {
    pub const_factor: f32,
    pub clamp: f32,
    pub slope_factor: f32,
}
Expand description

A depth bias allows changing the produced depth values for fragments slightly but consistently. This permits drawing of multiple polygons in the same plane without Z-fighting, such as when trying to draw shadows on a wall.

For details of the algorithm and equations, see the Vulkan spec.

Fields

const_factor: f32

A constant depth value added to each fragment.

clamp: f32

The minimum or maximum depth bias of a fragment.

slope_factor: f32

A constant bias applied to the fragment’s slope.

Trait Implementations

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