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//! Command pools
use {Backend};
use command::{
CommandBuffer, SecondaryCommandBuffer, SubpassCommandBuffer, Shot, RawLevel,
};
use queue::capability::{Supports, Graphics};
use std::any::Any;
use std::marker::PhantomData;
bitflags!(
/// Command pool creation flags.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct CommandPoolCreateFlags: u8 {
/// Indicates short-lived command buffers.
/// Memory optimization hint for implementations.
const TRANSIENT = 0x1;
/// Allow command buffers to be reset individually.
const RESET_INDIVIDUAL = 0x2;
}
);
/// The allocated command buffers are associated with the creating command queue.
pub trait RawCommandPool<B: Backend>: Any + Send + Sync {
/// Reset the command pool and the corresponding command buffers.
///
/// # Synchronization: You may _not_ free the pool if a command buffer is still in use (pool memory still in use)
unsafe fn reset(&mut self);
/// Allocate a single command buffers from the pool.
fn allocate_one(&mut self, level: RawLevel) -> B::CommandBuffer {
self.allocate_vec(1, level).pop().unwrap()
}
/// Allocate new command buffers from the pool.
fn allocate_vec(&mut self, num: usize, level: RawLevel) -> Vec<B::CommandBuffer> {
(0 .. num).map(|_| self.allocate_one(level)).collect()
}
/// Free command buffers which are allocated from this pool.
unsafe fn free<I>(&mut self, buffers: I)
where I: IntoIterator<Item = B::CommandBuffer>;
}
/// Strong-typed command pool.
///
/// This a safer wrapper around `RawCommandPool` which ensures that only **one**
/// command buffer is recorded at the same time from the current queue.
/// Command buffers are stored internally and can only be obtained via a strong-typed
/// `CommandBuffer` wrapper for encoding.
pub struct CommandPool<B: Backend, C> {
raw: B::CommandPool,
_capability: PhantomData<C>,
}
impl<B: Backend, C> CommandPool<B, C> {
/// Create typed command pool from raw.
///
/// # Safety
///
/// `<C as Capability>::supported_by(queue_type)` must return true
/// for `queue_type` being the type of queues from family this `raw` pool is associated with.
///
pub unsafe fn new(raw: B::CommandPool) -> Self {
CommandPool {
raw,
_capability: PhantomData,
}
}
/// Reset the command pool and the corresponding command buffers.
///
/// # Synchronization: You may _not_ free the pool if a command buffer is still in use (pool memory still in use)
pub unsafe fn reset(&mut self) {
self.raw.reset();
}
/// Get a primary command buffer for recording.
///
/// You can only record to one command buffer per pool at the same time.
/// If more command buffers are requested than allocated, new buffers will be reserved.
/// The command buffer will be returned in 'recording' state.
pub fn acquire_command_buffer<S: Shot>(&mut self) -> CommandBuffer<B, C, S> {
let buffer = self.raw.allocate_one(RawLevel::Primary);
unsafe {
CommandBuffer::new(buffer)
}
}
/// Get a secondary command buffer for recording.
///
/// You can only record to one command buffer per pool at the same time.
/// If more command buffers are requested than allocated, new buffers will be reserved.
/// The command buffer will be returned in 'recording' state.
pub fn acquire_secondary_command_buffer<S: Shot>(&mut self) -> SecondaryCommandBuffer<B, C, S> {
let buffer = self.raw.allocate_one(RawLevel::Secondary);
unsafe {
SecondaryCommandBuffer::new(buffer)
}
}
/// Free the given iterator of command buffers from the pool.
pub unsafe fn free<S: Shot, I>(&mut self, cmd_buffers: I)
where I: IntoIterator<Item = CommandBuffer<B, C, S>>
{
self.raw.free(cmd_buffers.into_iter().map(|cmb| cmb.raw))
}
/// Downgrade a typed command pool to untyped one, free up the allocated command buffers.
pub fn into_raw(self) -> B::CommandPool {
self.raw
}
}
impl<B: Backend, C: Supports<Graphics>> CommandPool<B, C> {
/// Get a subpass command buffer for recording.
///
/// You can only record to one command buffer per pool at the same time.
/// If more command buffers are requested than allocated, new buffers will be reserved.
/// The command buffer will be returned in 'recording' state.
pub fn acquire_subpass_command_buffer<'a, S: Shot>(&mut self) -> SubpassCommandBuffer<B, S> {
let buffer = self.raw.allocate_one(RawLevel::Secondary);
unsafe {
SubpassCommandBuffer::new(buffer)
}
}
}