pub struct SpecializationConstant {
    pub id: u32,
    pub range: Range<u16>,
}
Expand description

Specialization constant for pipelines.

Specialization constants allow for easy configuration of multiple similar pipelines. For example, there may be a boolean exposed to the shader that switches the specularity on/off provided via a specialization constant. That would produce separate PSO’s for the “on” and “off” states but they share most of the internal stuff and are fast to produce. More importantly, they are fast to execute, since the driver can optimize out the branch on that other PSO creation.

Fields

id: u32

Constant identifier in shader source.

range: Range<u16>

Value to override specialization constant.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.