gfx-backend-gl 0.9.0

OpenGL backend for gfx-rs
Documentation
[dependencies.arrayvec]
version = "0.5"

[dependencies.auxil]
features = ["spirv_cross"]
optional = true
package = "gfx-auxil"
version = "0.10"

[dependencies.bitflags]
version = "1"

[dependencies.fxhash]
version = "0.2.1"

[dependencies.glow]
version = "0.9"

[dependencies.hal]
package = "gfx-hal"
version = "0.9"

[dependencies.log]
version = "0.4"

[dependencies.naga]
features = ["spv-in", "glsl-out"]
version = "0.5"

[dependencies.parking_lot]
version = "0.11"

[dependencies.raw-window-handle]
version = "0.3"

[dependencies.spirv_cross]
features = ["glsl"]
optional = true
version = "0.23"

[features]
cross = ["spirv_cross", "auxil", "naga/spv-out"]
default = []

[lib]
name = "gfx_backend_gl"

[package]
authors = ["The Gfx-rs Developers"]
description = "OpenGL backend for gfx-rs"
documentation = "https://docs.rs/gfx-backend-gl"
edition = "2018"
homepage = "https://github.com/gfx-rs/gfx"
keywords = ["graphics", "gamedev"]
license = "MIT OR Apache-2.0"
name = "gfx-backend-gl"
readme = "README.md"
repository = "https://github.com/gfx-rs/gfx"
version = "0.9.0"
[target."cfg(not(target_arch = \"wasm32\"))".dependencies.egl]
features = ["dynamic"]
package = "khronos-egl"
version = "4.1"

[target."cfg(not(target_arch = \"wasm32\"))".dependencies.libloading]
version = "0.7"
[target."cfg(target_arch = \"wasm32\")".dependencies.js-sys]
version = "0.3.6"

[target."cfg(target_arch = \"wasm32\")".dependencies.wasm-bindgen]
version = "0.2.60"

[target."cfg(target_arch = \"wasm32\")".dependencies.web-sys]
features = ["console", "Document", "Element", "HtmlCanvasElement", "HtmlElement", "Node", "Performance", "WebGlBuffer", "WebGlRenderingContext", "WebGl2RenderingContext", "WebGlProgram", "WebGlSampler", "WebGlShader", "WebGlTexture", "Window"]
version = "0.3.6"