Struct gfx_backend_gl::Device [−][src]
GL device.
Implementations
impl Device
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pub fn create_shader_module_from_source(
&self,
shader: &str,
stage: ShaderStage
) -> Result<ShaderModule, ShaderError>
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&self,
shader: &str,
stage: ShaderStage
) -> Result<ShaderModule, ShaderError>
Trait Implementations
impl Debug for Device
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impl Device<Backend> for Device
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unsafe fn allocate_memory(
&self,
mem_type: MemoryTypeId,
size: u64
) -> Result<Memory, AllocationError>
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&self,
mem_type: MemoryTypeId,
size: u64
) -> Result<Memory, AllocationError>
unsafe fn create_command_pool(
&self,
_family: QueueFamilyId,
flags: CommandPoolCreateFlags
) -> Result<CommandPool, OutOfMemory>
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&self,
_family: QueueFamilyId,
flags: CommandPoolCreateFlags
) -> Result<CommandPool, OutOfMemory>
unsafe fn destroy_command_pool(&self, pool: CommandPool)
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unsafe fn create_render_pass<'a, Ia, Is, Id>(
&self,
attachments: Ia,
subpasses: Is,
_dependencies: Id
) -> Result<RenderPass, OutOfMemory> where
Ia: Iterator<Item = Attachment>,
Is: Iterator<Item = SubpassDesc<'a>>,
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&self,
attachments: Ia,
subpasses: Is,
_dependencies: Id
) -> Result<RenderPass, OutOfMemory> where
Ia: Iterator<Item = Attachment>,
Is: Iterator<Item = SubpassDesc<'a>>,
unsafe fn create_pipeline_layout<'a, Is, Ic>(
&self,
layouts: Is,
_: Ic
) -> Result<PipelineLayout, OutOfMemory> where
Is: Iterator<Item = &'a Arc<Vec<DescriptorSetLayoutBinding>>>,
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&self,
layouts: Is,
_: Ic
) -> Result<PipelineLayout, OutOfMemory> where
Is: Iterator<Item = &'a Arc<Vec<DescriptorSetLayoutBinding>>>,
unsafe fn create_pipeline_cache(
&self,
_data: Option<&[u8]>
) -> Result<(), OutOfMemory>
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&self,
_data: Option<&[u8]>
) -> Result<(), OutOfMemory>
unsafe fn get_pipeline_cache_data(
&self,
_cache: &()
) -> Result<Vec<u8>, OutOfMemory>
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&self,
_cache: &()
) -> Result<Vec<u8>, OutOfMemory>
unsafe fn destroy_pipeline_cache(&self, _: ())
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unsafe fn merge_pipeline_caches<'a, I>(
&self,
_: &mut (),
_: I
) -> Result<(), OutOfMemory> where
I: Iterator<Item = &'a ()>,
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&self,
_: &mut (),
_: I
) -> Result<(), OutOfMemory> where
I: Iterator<Item = &'a ()>,
unsafe fn create_graphics_pipeline<'a>(
&self,
desc: &GraphicsPipelineDesc<'a, B>,
_cache: Option<&()>
) -> Result<GraphicsPipeline, CreationError>
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&self,
desc: &GraphicsPipelineDesc<'a, B>,
_cache: Option<&()>
) -> Result<GraphicsPipeline, CreationError>
unsafe fn create_compute_pipeline<'a>(
&self,
desc: &ComputePipelineDesc<'a, B>,
_cache: Option<&()>
) -> Result<ComputePipeline, CreationError>
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&self,
desc: &ComputePipelineDesc<'a, B>,
_cache: Option<&()>
) -> Result<ComputePipeline, CreationError>
unsafe fn create_framebuffer<I>(
&self,
_render_pass: &RenderPass,
_attachments: I,
_extent: Extent
) -> Result<Framebuffer, OutOfMemory>
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&self,
_render_pass: &RenderPass,
_attachments: I,
_extent: Extent
) -> Result<Framebuffer, OutOfMemory>
unsafe fn create_shader_module(
&self,
raw_data: &[u32]
) -> Result<ShaderModule, ShaderError>
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&self,
raw_data: &[u32]
) -> Result<ShaderModule, ShaderError>
unsafe fn create_sampler(
&self,
info: &SamplerDesc
) -> Result<FatSampler, AllocationError>
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&self,
info: &SamplerDesc
) -> Result<FatSampler, AllocationError>
unsafe fn create_buffer(
&self,
size: u64,
usage: Usage
) -> Result<Buffer, CreationError>
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&self,
size: u64,
usage: Usage
) -> Result<Buffer, CreationError>
unsafe fn get_buffer_requirements(&self, buffer: &Buffer) -> Requirements
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unsafe fn bind_buffer_memory(
&self,
memory: &Memory,
offset: u64,
buffer: &mut Buffer
) -> Result<(), BindError>
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&self,
memory: &Memory,
offset: u64,
buffer: &mut Buffer
) -> Result<(), BindError>
unsafe fn map_memory(
&self,
memory: &mut Memory,
segment: Segment
) -> Result<*mut u8, MapError>
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&self,
memory: &mut Memory,
segment: Segment
) -> Result<*mut u8, MapError>
unsafe fn unmap_memory(&self, memory: &mut Memory)
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unsafe fn flush_mapped_memory_ranges<'a, I>(
&self,
ranges: I
) -> Result<(), OutOfMemory> where
I: Iterator<Item = (&'a Memory, Segment)>,
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&self,
ranges: I
) -> Result<(), OutOfMemory> where
I: Iterator<Item = (&'a Memory, Segment)>,
unsafe fn invalidate_mapped_memory_ranges<'a, I>(
&self,
ranges: I
) -> Result<(), OutOfMemory> where
I: Iterator<Item = (&'a Memory, Segment)>,
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&self,
ranges: I
) -> Result<(), OutOfMemory> where
I: Iterator<Item = (&'a Memory, Segment)>,
unsafe fn create_buffer_view(
&self,
_: &Buffer,
_: Option<Format>,
_: SubRange
) -> Result<BufferView, ViewCreationError>
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&self,
_: &Buffer,
_: Option<Format>,
_: SubRange
) -> Result<BufferView, ViewCreationError>
unsafe fn create_image(
&self,
kind: Kind,
num_levels: Level,
format: Format,
_tiling: Tiling,
usage: Usage,
_view_caps: ViewCapabilities
) -> Result<Image, CreationError>
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&self,
kind: Kind,
num_levels: Level,
format: Format,
_tiling: Tiling,
usage: Usage,
_view_caps: ViewCapabilities
) -> Result<Image, CreationError>
unsafe fn get_image_requirements(&self, unbound: &Image) -> Requirements
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unsafe fn get_image_subresource_footprint(
&self,
image: &Image,
sub: Subresource
) -> SubresourceFootprint
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&self,
image: &Image,
sub: Subresource
) -> SubresourceFootprint
unsafe fn bind_image_memory(
&self,
_memory: &Memory,
_offset: u64,
_image: &mut Image
) -> Result<(), BindError>
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&self,
_memory: &Memory,
_offset: u64,
_image: &mut Image
) -> Result<(), BindError>
unsafe fn create_image_view(
&self,
image: &Image,
kind: ViewKind,
view_format: Format,
swizzle: Swizzle,
range: SubresourceRange
) -> Result<ImageView, ViewCreationError>
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&self,
image: &Image,
kind: ViewKind,
view_format: Format,
swizzle: Swizzle,
range: SubresourceRange
) -> Result<ImageView, ViewCreationError>
unsafe fn create_descriptor_pool<I>(
&self,
_: usize,
_: I,
_: DescriptorPoolCreateFlags
) -> Result<DescriptorPool, OutOfMemory> where
I: Iterator<Item = DescriptorRangeDesc>,
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&self,
_: usize,
_: I,
_: DescriptorPoolCreateFlags
) -> Result<DescriptorPool, OutOfMemory> where
I: Iterator<Item = DescriptorRangeDesc>,
unsafe fn create_descriptor_set_layout<'a, I, J>(
&self,
layout: I,
_immutable_samplers: J
) -> Result<Arc<Vec<DescriptorSetLayoutBinding>>, OutOfMemory> where
I: Iterator<Item = DescriptorSetLayoutBinding>,
J: Iterator<Item = &'a FatSampler>,
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&self,
layout: I,
_immutable_samplers: J
) -> Result<Arc<Vec<DescriptorSetLayoutBinding>>, OutOfMemory> where
I: Iterator<Item = DescriptorSetLayoutBinding>,
J: Iterator<Item = &'a FatSampler>,
unsafe fn write_descriptor_set<'a, I>(&self, op: DescriptorSetWrite<'a, B, I>) where
I: Iterator<Item = Descriptor<'a, B>>,
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I: Iterator<Item = Descriptor<'a, B>>,
unsafe fn copy_descriptor_set<'a>(&self, op: DescriptorSetCopy<'a, B>)
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fn create_semaphore(&self) -> Result<Semaphore, OutOfMemory>
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fn create_fence(&self, signaled: bool) -> Result<Fence, OutOfMemory>
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unsafe fn reset_fence(&self, fence: &mut Fence) -> Result<(), OutOfMemory>
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unsafe fn wait_for_fence(
&self,
fence: &Fence,
timeout_ns: u64
) -> Result<bool, WaitError>
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&self,
fence: &Fence,
timeout_ns: u64
) -> Result<bool, WaitError>
unsafe fn get_fence_status(&self, fence: &Fence) -> Result<bool, DeviceLost>
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fn create_event(&self) -> Result<(), OutOfMemory>
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unsafe fn get_event_status(&self, _event: &()) -> Result<bool, WaitError>
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unsafe fn set_event(&self, _event: &mut ()) -> Result<(), OutOfMemory>
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unsafe fn reset_event(&self, _event: &mut ()) -> Result<(), OutOfMemory>
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unsafe fn free_memory(&self, memory: Memory)
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unsafe fn create_query_pool(
&self,
ty: Type,
_count: Id
) -> Result<(), CreationError>
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&self,
ty: Type,
_count: Id
) -> Result<(), CreationError>
unsafe fn destroy_query_pool(&self, _: ())
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unsafe fn get_query_pool_results(
&self,
_pool: &(),
_queries: Range<Id>,
_data: &mut [u8],
_stride: Stride,
_flags: ResultFlags
) -> Result<bool, WaitError>
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&self,
_pool: &(),
_queries: Range<Id>,
_data: &mut [u8],
_stride: Stride,
_flags: ResultFlags
) -> Result<bool, WaitError>
unsafe fn destroy_shader_module(&self, _: ShaderModule)
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unsafe fn destroy_render_pass(&self, _: RenderPass)
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unsafe fn destroy_pipeline_layout(&self, _: PipelineLayout)
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unsafe fn destroy_graphics_pipeline(&self, pipeline: GraphicsPipeline)
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unsafe fn destroy_compute_pipeline(&self, pipeline: ComputePipeline)
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unsafe fn destroy_framebuffer(&self, framebuffer: Framebuffer)
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unsafe fn destroy_buffer(&self, _buffer: Buffer)
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unsafe fn destroy_buffer_view(&self, _: BufferView)
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unsafe fn destroy_image(&self, image: Image)
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unsafe fn destroy_image_view(&self, _image_view: ImageView)
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unsafe fn destroy_sampler(&self, sampler: FatSampler)
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unsafe fn destroy_descriptor_pool(&self, _: DescriptorPool)
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unsafe fn destroy_descriptor_set_layout(
&self,
_: Arc<Vec<DescriptorSetLayoutBinding>>
)
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&self,
_: Arc<Vec<DescriptorSetLayoutBinding>>
)
unsafe fn destroy_fence(&self, fence: Fence)
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unsafe fn destroy_semaphore(&self, _: Semaphore)
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unsafe fn destroy_event(&self, _event: ())
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fn wait_idle(&self) -> Result<(), OutOfMemory>
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unsafe fn set_image_name(&self, _image: &mut Image, _name: &str)
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unsafe fn set_buffer_name(&self, _buffer: &mut Buffer, _name: &str)
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unsafe fn set_command_buffer_name(
&self,
_command_buffer: &mut CommandBuffer,
_name: &str
)
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&self,
_command_buffer: &mut CommandBuffer,
_name: &str
)
unsafe fn set_semaphore_name(&self, _semaphore: &mut Semaphore, _name: &str)
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unsafe fn set_fence_name(&self, _fence: &mut Fence, _name: &str)
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unsafe fn set_framebuffer_name(
&self,
_framebuffer: &mut Framebuffer,
_name: &str
)
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&self,
_framebuffer: &mut Framebuffer,
_name: &str
)
unsafe fn set_render_pass_name(
&self,
_render_pass: &mut RenderPass,
_name: &str
)
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&self,
_render_pass: &mut RenderPass,
_name: &str
)
unsafe fn set_descriptor_set_name(
&self,
_descriptor_set: &mut DescriptorSet,
_name: &str
)
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&self,
_descriptor_set: &mut DescriptorSet,
_name: &str
)
unsafe fn set_descriptor_set_layout_name(
&self,
_descriptor_set_layout: &mut Arc<Vec<DescriptorSetLayoutBinding>>,
_name: &str
)
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&self,
_descriptor_set_layout: &mut Arc<Vec<DescriptorSetLayoutBinding>>,
_name: &str
)
unsafe fn set_pipeline_layout_name(
&self,
_pipeline_layout: &mut PipelineLayout,
_name: &str
)
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&self,
_pipeline_layout: &mut PipelineLayout,
_name: &str
)
pub unsafe fn create_shader_module_from_naga(
&self,
module: Module
) -> Result<<B as Backend>::ShaderModule, (ShaderError, Module)>
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&self,
module: Module
) -> Result<<B as Backend>::ShaderModule, (ShaderError, Module)>
pub unsafe fn wait_for_fences<'a, I>(
&self,
fences: I,
wait: WaitFor,
timeout_ns: u64
) -> Result<bool, WaitError> where
I: Iterator<Item = &'a <B as Backend>::Fence>,
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&self,
fences: I,
wait: WaitFor,
timeout_ns: u64
) -> Result<bool, WaitError> where
I: Iterator<Item = &'a <B as Backend>::Fence>,
impl Drop for Device
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Auto Trait Implementations
impl !RefUnwindSafe for Device
impl Send for Device
impl Sync for Device
impl Unpin for Device
impl !UnwindSafe for Device
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast<T> for T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.