gfx-backend-dx12 0.6.13

DirectX-12 API backend for gfx-rs
[package]

name = "gfx-backend-dx12"

version = "0.6.13"

description = "DirectX-12 API backend for gfx-rs"

homepage = "https://github.com/gfx-rs/gfx"

repository = "https://github.com/gfx-rs/gfx"

keywords = ["graphics", "gamedev"]

license = "MIT OR Apache-2.0"

authors = ["The Gfx-rs Developers"]

readme = "README.md"

documentation = "https://docs.rs/gfx-backend-dx12"

workspace = "../../.."

edition = "2018"



[features]

default = []



[lib]

name = "gfx_backend_dx12"



[dependencies]

arrayvec = "0.5"

auxil = { path = "../../auxil/auxil", version = "0.7", package = "gfx-auxil", features = ["spirv_cross"] }

hal = { path = "../../hal", version = "0.6", package = "gfx-hal" }

range-alloc = { path = "../../auxil/range-alloc", version = "0.1.1" }

bitflags = "1"

bit-set = "0.5"

native = { package = "d3d12", version = "0.3", features = ["libloading"] }

log = "0.4"

smallvec = "1"

spirv_cross = { version = "0.22", features = ["hlsl"] }

winapi = { version = "0.3", features = ["basetsd","d3d12","d3d12sdklayers","d3d12shader","d3dcommon","d3dcompiler","dxgi1_2","dxgi1_3","dxgi1_4","dxgi1_6","dxgidebug","dxgiformat","dxgitype","handleapi","minwindef","synchapi","unknwnbase","winbase","windef","winerror","winnt","winuser"] }

raw-window-handle = "0.3"



# This forces docs.rs to build the crate on windows, otherwise the build fails

# and we get no docs at all.

[package.metadata.docs.rs]

default-target = "x86_64-pc-windows-msvc"