[package]
name = "gfx-backend-dx12"
version = "0.1.3"
authors = ["The Gfx-rs Developers"]
description = "DirectX-12 API backend for gfx-rs"
homepage = "https://github.com/gfx-rs/gfx"
documentation = "https://docs.rs/gfx-backend-dx12"
readme = "README.md"
keywords = ["graphics", "gamedev"]
license = "MIT OR Apache-2.0"
repository = "https://github.com/gfx-rs/gfx"
[lib]
name = "gfx_backend_dx12"
[dependencies.bitflags]
version = "1"
[dependencies.d3d12]
version = "0.1"
[dependencies.derivative]
version = "1"
[dependencies.gfx-hal]
version = "0.1"
[dependencies.log]
version = "0.4"
[dependencies.range-alloc]
version = "0.1"
[dependencies.smallvec]
version = "0.6"
[dependencies.spirv_cross]
version = "0.12.0"
[dependencies.winapi]
version = "0.3"
features = ["basetsd", "d3d12", "d3d12sdklayers", "d3d12shader", "d3dcommon", "d3dcompiler", "dxgi1_2", "dxgi1_3", "dxgi1_4", "dxgiformat", "dxgitype", "handleapi", "minwindef", "synchapi", "unknwnbase", "winbase", "windef", "winerror", "winnt", "winuser"]
[dependencies.winit]
version = "0.18"
optional = true
[features]
default = ["winit"]