gfx-backend-dx11 0.9.0

DirectX-11 API backend for gfx-rs
[dependencies.arrayvec]
version = "0.5"

[dependencies.auxil]
features = ["spirv_cross"]
package = "gfx-auxil"
version = "0.10"

[dependencies.bitflags]
version = "1"

[dependencies.gfx-renderdoc]
version = "0.1.0"

[dependencies.hal]
package = "gfx-hal"
version = "0.9"

[dependencies.libloading]
version = "0.7"

[dependencies.log]
version = "0.4"

[dependencies.parking_lot]
version = "0.11"

[dependencies.range-alloc]
version = "0.1"

[dependencies.raw-window-handle]
version = "0.3"

[dependencies.smallvec]
version = "1.0"

[dependencies.spirv_cross]
features = ["hlsl"]
version = "0.23"

[dependencies.thunderdome]
version = "0.4"

[dependencies.winapi]
features = ["basetsd", "d3d11", "d3d11_1", "d3d11sdklayers", "d3dcommon", "d3dcompiler", "dxgi1_2", "dxgi1_3", "dxgi1_4", "dxgi1_5", "dxgiformat", "dxgitype", "handleapi", "minwindef", "synchapi", "unknwnbase", "winbase", "windef", "winerror", "winnt", "winuser"]
version = "0.3"

[dependencies.wio]
version = "0.2"

[features]
default = []

[lib]
name = "gfx_backend_dx11"

[package]
authors = ["The Gfx-rs Developers"]
description = "DirectX-11 API backend for gfx-rs"
documentation = "https://docs.rs/gfx-backend-dx11"
edition = "2018"
homepage = "https://github.com/gfx-rs/gfx"
keywords = ["graphics", "gamedev"]
license = "MIT OR Apache-2.0"
name = "gfx-backend-dx11"
readme = "README.md"
repository = "https://github.com/gfx-rs/gfx"
version = "0.9.0"
[package.metadata.docs.rs]
default-target = "x86_64-pc-windows-msvc"