Trait geomath::prelude::transforms::Rigid[][src]

pub trait Rigid<U, T> where
    Self: Sized + Copy + Clone + Initializer
{ fn set_rigid(&mut self, rotation: &U, vector: &T) -> &mut Self; fn from_rigid(rotation: &U, vector: &T) -> Self { ... } }
Expand description

Rigid body matrix

A rigid body transform is the combination of a rotation and a translation.

Required methods

Set a rigid body matrix from the given rotation matrix and translation vector

Provided methods

Get a rigid body matrix from rotation matrix and translation vector

Implementors