Struct geom3d::surface::TrimmedSurface [−][src]
pub struct TrimmedSurface<S> { pub surface: S, pub edges: Vec<CurveSegment<Box<dyn Curve>>>, }
Fields
surface: S
edges: Vec<CurveSegment<Box<dyn Curve>>>
The edges should form a closed loop.
Trait Implementations
Auto Trait Implementations
impl<S> !RefUnwindSafe for TrimmedSurface<S>
impl<S> !Send for TrimmedSurface<S>
impl<S> !Sync for TrimmedSurface<S>
impl<S> Unpin for TrimmedSurface<S> where
S: Unpin,
impl<S> !UnwindSafe for TrimmedSurface<S>
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more