Struct geo::geometry::Triangle

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pub struct Triangle<T = f64>(pub Coord<T>, pub Coord<T>, pub Coord<T>)
where
    T: CoordNum;
Expand description

A bounded 2D area whose three vertices are defined by Coords. The semantics and validity are that of the equivalent Polygon; in addition, the three vertices must not be collinear and they must be distinct.

Tuple Fields§

§0: Coord<T>§1: Coord<T>§2: Coord<T>

Implementations§

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impl<T> Triangle<T>
where T: CoordNum,

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pub fn new(v1: Coord<T>, v2: Coord<T>, v3: Coord<T>) -> Triangle<T>

Instantiate Self from the raw content value

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pub fn to_array(&self) -> [Coord<T>; 3]

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pub fn to_lines(&self) -> [Line<T>; 3]

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pub fn to_polygon(self) -> Polygon<T>

Create a Polygon from the Triangle.

§Examples
use geo_types::{coord, Triangle, polygon};

let triangle = Triangle::new(
    coord! { x: 0., y: 0. },
    coord! { x: 10., y: 20. },
    coord! { x: 20., y: -10. },
);

assert_eq!(
    triangle.to_polygon(),
    polygon![
        (x: 0., y: 0.),
        (x: 10., y: 20.),
        (x: 20., y: -10.),
        (x: 0., y: 0.),
    ],
);

Trait Implementations§

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impl<T> AbsDiffEq for Triangle<T>
where T: AbsDiffEq<Epsilon = T> + CoordNum, <T as AbsDiffEq>::Epsilon: Copy,

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fn abs_diff_eq( &self, other: &Triangle<T>, epsilon: <Triangle<T> as AbsDiffEq>::Epsilon ) -> bool

Equality assertion with an absolute limit.

§Examples
use geo_types::{point, Triangle};

let a = Triangle::new((0.0, 0.0).into(), (10.0, 10.0).into(), (0.0, 5.0).into());
let b = Triangle::new((0.0, 0.0).into(), (10.01, 10.0).into(), (0.0, 5.0).into());

approx::abs_diff_eq!(a, b, epsilon=0.1);
approx::abs_diff_ne!(a, b, epsilon=0.001);
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type Epsilon = T

Used for specifying relative comparisons.
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fn default_epsilon() -> <Triangle<T> as AbsDiffEq>::Epsilon

The default tolerance to use when testing values that are close together. Read more
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fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool

The inverse of [AbsDiffEq::abs_diff_eq].
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impl<T> Area<T> for Triangle<T>
where T: CoordFloat,

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fn signed_area(&self) -> T

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fn unsigned_area(&self) -> T

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impl<T> BoundingRect<T> for Triangle<T>
where T: CoordNum,

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type Output = Rect<T>

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fn bounding_rect(&self) -> Self::Output

Return the bounding rectangle of a geometry Read more
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impl<T> Centroid for Triangle<T>
where T: GeoFloat,

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fn centroid(&self) -> Self::Output

The Centroid of a Triangle is the mean of its Points

§Examples
use geo::Centroid;
use geo::{Triangle, coord, point};

let triangle = Triangle::new(
  coord!(x: 0.0f32, y: -1.0),
  coord!(x: 3.0, y: 0.0),
  coord!(x: 0.0, y: 1.0),
);

assert_eq!(
    point!(x: 1.0, y: 0.0),
    triangle.centroid(),
);
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type Output = Point<T>

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impl<T> ChamberlainDuquetteArea<T> for Triangle<T>
where T: CoordFloat,

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impl<T> Clone for Triangle<T>
where T: Clone + CoordNum,

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fn clone(&self) -> Triangle<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<F: GeoFloat> ClosestPoint<F> for Triangle<F>

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fn closest_point(&self, p: &Point<F>) -> Closest<F>

Find the closest point between self and p.
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impl<T> Contains<Coord<T>> for Triangle<T>
where T: GeoNum,

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fn contains(&self, coord: &Coord<T>) -> bool

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impl<T> Contains<Geometry<T>> for Triangle<T>
where T: GeoFloat,

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fn contains(&self, geometry: &Geometry<T>) -> bool

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impl<T> Contains<GeometryCollection<T>> for Triangle<T>
where T: GeoFloat,

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fn contains(&self, target: &GeometryCollection<T>) -> bool

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impl<T> Contains<Line<T>> for Triangle<T>
where T: GeoFloat,

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fn contains(&self, target: &Line<T>) -> bool

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impl<T> Contains<LineString<T>> for Triangle<T>
where T: GeoFloat,

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fn contains(&self, target: &LineString<T>) -> bool

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impl<T> Contains<MultiLineString<T>> for Triangle<T>
where T: GeoFloat,

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fn contains(&self, target: &MultiLineString<T>) -> bool

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impl<T> Contains<MultiPoint<T>> for Triangle<T>
where T: GeoFloat,

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fn contains(&self, target: &MultiPoint<T>) -> bool

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impl<T> Contains<MultiPolygon<T>> for Triangle<T>
where T: GeoFloat,

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fn contains(&self, target: &MultiPolygon<T>) -> bool

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impl<T> Contains<Point<T>> for Triangle<T>
where T: GeoNum,

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fn contains(&self, point: &Point<T>) -> bool

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impl<T> Contains<Polygon<T>> for Triangle<T>
where T: GeoFloat,

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fn contains(&self, target: &Polygon<T>) -> bool

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impl<T> Contains<Rect<T>> for Triangle<T>
where T: GeoFloat,

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fn contains(&self, target: &Rect<T>) -> bool

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impl<F> Contains<Triangle<F>> for MultiPolygon<F>
where F: GeoFloat,

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fn contains(&self, rhs: &Triangle<F>) -> bool

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impl<T> Contains<Triangle<T>> for Geometry<T>
where T: GeoFloat,

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fn contains(&self, triangle: &Triangle<T>) -> bool

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impl<T> Contains<Triangle<T>> for GeometryCollection<T>
where T: GeoFloat,

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fn contains(&self, target: &Triangle<T>) -> bool

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impl<T> Contains<Triangle<T>> for Line<T>
where T: GeoFloat,

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fn contains(&self, target: &Triangle<T>) -> bool

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impl<T> Contains<Triangle<T>> for LineString<T>
where T: GeoFloat,

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fn contains(&self, target: &Triangle<T>) -> bool

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impl<T> Contains<Triangle<T>> for MultiLineString<T>
where T: GeoFloat,

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fn contains(&self, target: &Triangle<T>) -> bool

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impl<T> Contains<Triangle<T>> for MultiPoint<T>
where T: GeoFloat,

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fn contains(&self, target: &Triangle<T>) -> bool

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impl<T> Contains<Triangle<T>> for Point<T>
where T: CoordNum,

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fn contains(&self, triangle: &Triangle<T>) -> bool

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impl<T> Contains<Triangle<T>> for Polygon<T>
where T: GeoFloat,

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fn contains(&self, target: &Triangle<T>) -> bool

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impl<T> Contains<Triangle<T>> for Rect<T>
where T: GeoFloat,

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fn contains(&self, target: &Triangle<T>) -> bool

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impl<T> Contains for Triangle<T>
where T: GeoFloat,

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fn contains(&self, target: &Triangle<T>) -> bool

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impl<T> CoordinatePosition for Triangle<T>
where T: GeoNum,

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type Scalar = T

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fn calculate_coordinate_position( &self, coord: &Coord<T>, is_inside: &mut bool, boundary_count: &mut usize )

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fn coordinate_position(&self, coord: &Coord<Self::Scalar>) -> CoordPos

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impl<T: CoordNum> CoordsIter for Triangle<T>

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fn coords_count(&self) -> usize

Return the number of coordinates in the Triangle.

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type Iter<'a> = Chain<Chain<Once<Coord<T>>, Once<Coord<T>>>, Once<Coord<T>>> where T: 'a

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type ExteriorIter<'a> = <Triangle<T> as CoordsIter>::Iter<'a> where T: 'a

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type Scalar = T

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fn coords_iter(&self) -> Self::Iter<'_>

Iterate over all exterior and (if any) interior coordinates of a geometry. Read more
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fn exterior_coords_iter(&self) -> Self::ExteriorIter<'_>

Iterate over all exterior coordinates of a geometry. Read more
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impl<T> Debug for Triangle<T>
where T: Debug + CoordNum,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T> Densify<T> for Triangle<T>

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type Output = Polygon<T>

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fn densify(&self, max_distance: T) -> Self::Output

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impl<T> DensifyHaversine<T> for Triangle<T>

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type Output = Polygon<T>

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fn densify_haversine(&self, max_distance: T) -> Self::Output

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impl<T> EuclideanDistance<T> for Triangle<T>

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fn euclidean_distance(&self, other: &Triangle<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, Geometry<T>> for Triangle<T>

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fn euclidean_distance(&self, geom: &Geometry<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, GeometryCollection<T>> for Triangle<T>

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fn euclidean_distance(&self, other: &GeometryCollection<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, Line<T>> for Triangle<T>

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fn euclidean_distance(&self, other: &Line<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, LineString<T>> for Triangle<T>

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fn euclidean_distance(&self, other: &LineString<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, MultiLineString<T>> for Triangle<T>

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fn euclidean_distance(&self, other: &MultiLineString<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, MultiPoint<T>> for Triangle<T>

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fn euclidean_distance(&self, other: &MultiPoint<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, MultiPolygon<T>> for Triangle<T>

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fn euclidean_distance(&self, other: &MultiPolygon<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, Point<T>> for Triangle<T>

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fn euclidean_distance(&self, other: &Point<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, Polygon<T>> for Triangle<T>

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fn euclidean_distance(&self, other: &Polygon<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, Rect<T>> for Triangle<T>

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fn euclidean_distance(&self, other: &Rect<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, Triangle<T>> for Geometry<T>

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fn euclidean_distance(&self, other: &Triangle<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, Triangle<T>> for GeometryCollection<T>

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fn euclidean_distance(&self, other: &Triangle<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, Triangle<T>> for Line<T>

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fn euclidean_distance(&self, other: &Triangle<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, Triangle<T>> for LineString<T>

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fn euclidean_distance(&self, other: &Triangle<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, Triangle<T>> for MultiLineString<T>

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fn euclidean_distance(&self, other: &Triangle<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, Triangle<T>> for MultiPoint<T>

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fn euclidean_distance(&self, other: &Triangle<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, Triangle<T>> for MultiPolygon<T>

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fn euclidean_distance(&self, other: &Triangle<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, Triangle<T>> for Point<T>

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fn euclidean_distance(&self, other: &Triangle<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, Triangle<T>> for Polygon<T>

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fn euclidean_distance(&self, other: &Triangle<T>) -> T

Returns the distance between two geometries Read more
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impl<T> EuclideanDistance<T, Triangle<T>> for Rect<T>

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fn euclidean_distance(&self, other: &Triangle<T>) -> T

Returns the distance between two geometries Read more
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impl<IC, T> From<[IC; 3]> for Triangle<T>
where IC: Into<Coord<T>> + Copy, T: CoordNum,

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fn from(array: [IC; 3]) -> Triangle<T>

Converts to this type from the input type.
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impl<T> From<Triangle<T>> for Geometry<T>
where T: CoordNum,

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fn from(x: Triangle<T>) -> Geometry<T>

Converts to this type from the input type.
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impl<T> From<Triangle<T>> for Polygon<T>
where T: CoordNum,

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fn from(t: Triangle<T>) -> Polygon<T>

Converts to this type from the input type.
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impl GeodesicArea<f64> for Triangle

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fn geodesic_perimeter(&self) -> f64

Determine the perimeter of a geometry on an ellipsoidal model of the earth. Read more
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fn geodesic_area_signed(&self) -> f64

Determine the area of a geometry on an ellipsoidal model of the earth. Read more
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fn geodesic_area_unsigned(&self) -> f64

Determine the area of a geometry on an ellipsoidal model of the earth. Supports very large geometries that cover a significant portion of the earth. Read more
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fn geodesic_perimeter_area_signed(&self) -> (f64, f64)

Determine the perimeter and area of a geometry on an ellipsoidal model of the earth, all in one operation. Read more
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fn geodesic_perimeter_area_unsigned(&self) -> (f64, f64)

Determine the perimeter and area of a geometry on an ellipsoidal model of the earth, all in one operation. Supports very large geometries that cover a significant portion of the earth. Read more
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impl<C: GeoNum> HasDimensions for Triangle<C>

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fn is_empty(&self) -> bool

Some geometries, like a MultiPoint, can have zero coordinates - we call these empty. Read more
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fn dimensions(&self) -> Dimensions

The dimensions of some geometries are fixed, e.g. a Point always has 0 dimensions. However for others, the dimensionality depends on the specific geometry instance - for example typical Rects are 2-dimensional, but it’s possible to create degenerate Rects which have either 1 or 0 dimensions. Read more
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fn boundary_dimensions(&self) -> Dimensions

The dimensions of the Geometry’s boundary, as used by OGC-SFA. Read more
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impl<T> Hash for Triangle<T>
where T: Hash + CoordNum,

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T> HaversineClosestPoint<T> for Triangle<T>

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fn haversine_closest_point(&self, from: &Point<T>) -> Closest<T>

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impl<T> InteriorPoint for Triangle<T>
where T: GeoFloat,

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type Output = Point<T>

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fn interior_point(&self) -> Self::Output

Calculates a representative point inside the Geometry Read more
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impl<T> Intersects<Coord<T>> for Triangle<T>
where T: GeoNum,

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fn intersects(&self, rhs: &Coord<T>) -> bool

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impl<T> Intersects<Geometry<T>> for Triangle<T>

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fn intersects(&self, rhs: &Geometry<T>) -> bool

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impl<T> Intersects<GeometryCollection<T>> for Triangle<T>

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impl<T> Intersects<Line<T>> for Triangle<T>
where Line<T>: Intersects<Triangle<T>>, T: CoordNum,

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fn intersects(&self, rhs: &Line<T>) -> bool

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impl<T> Intersects<LineString<T>> for Triangle<T>

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fn intersects(&self, rhs: &LineString<T>) -> bool

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impl<T> Intersects<MultiLineString<T>> for Triangle<T>

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fn intersects(&self, rhs: &MultiLineString<T>) -> bool

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impl<T> Intersects<MultiPoint<T>> for Triangle<T>

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fn intersects(&self, rhs: &MultiPoint<T>) -> bool

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impl<T> Intersects<MultiPolygon<T>> for Triangle<T>

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fn intersects(&self, rhs: &MultiPolygon<T>) -> bool

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impl<T> Intersects<Point<T>> for Triangle<T>
where Point<T>: Intersects<Triangle<T>>, T: CoordNum,

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fn intersects(&self, rhs: &Point<T>) -> bool

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impl<T> Intersects<Polygon<T>> for Triangle<T>
where Polygon<T>: Intersects<Triangle<T>>, T: CoordNum,

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fn intersects(&self, rhs: &Polygon<T>) -> bool

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impl<T> Intersects<Rect<T>> for Triangle<T>
where Rect<T>: Intersects<Triangle<T>>, T: CoordNum,

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fn intersects(&self, rhs: &Rect<T>) -> bool

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impl<T> Intersects<Triangle<T>> for Coord<T>
where Triangle<T>: Intersects<Coord<T>>, T: CoordNum,

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fn intersects(&self, rhs: &Triangle<T>) -> bool

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impl<T> Intersects<Triangle<T>> for Line<T>
where T: GeoNum,

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fn intersects(&self, rhs: &Triangle<T>) -> bool

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impl<T> Intersects<Triangle<T>> for Polygon<T>
where T: GeoNum,

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fn intersects(&self, rect: &Triangle<T>) -> bool

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impl<T> Intersects<Triangle<T>> for Rect<T>
where T: GeoNum,

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fn intersects(&self, rhs: &Triangle<T>) -> bool

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impl<T> Intersects for Triangle<T>
where T: GeoNum,

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fn intersects(&self, rhs: &Triangle<T>) -> bool

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impl<'a, T: CoordNum + 'a> LinesIter<'a> for Triangle<T>

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type Scalar = T

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type Iter = <[Line<<Triangle<T> as LinesIter<'a>>::Scalar>; 3] as IntoIterator>::IntoIter

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fn lines_iter(&'a self) -> Self::Iter

Iterate over all exterior and (if any) interior lines of a geometry. Read more
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impl<T: CoordNum, NT: CoordNum> MapCoords<T, NT> for Triangle<T>

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type Output = Triangle<NT>

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fn map_coords( &self, func: impl Fn(Coord<T>) -> Coord<NT> + Copy ) -> Self::Output

Apply a function to all the coordinates in a geometric object, returning a new object. Read more
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fn try_map_coords<E>( &self, func: impl Fn(Coord<T>) -> Result<Coord<NT>, E> ) -> Result<Self::Output, E>

Map a fallible function over all the coordinates in a geometry, returning a Result Read more
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impl<T: CoordNum> MapCoordsInPlace<T> for Triangle<T>

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fn map_coords_in_place(&mut self, func: impl Fn(Coord<T>) -> Coord<T>)

Apply a function to all the coordinates in a geometric object, in place Read more
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fn try_map_coords_in_place<E>( &mut self, func: impl Fn(Coord<T>) -> Result<Coord<T>, E> ) -> Result<(), E>

Map a fallible function over all the coordinates in a geometry, in place, returning a Result. Read more
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impl<T> PartialEq for Triangle<T>
where T: PartialEq + CoordNum,

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fn eq(&self, other: &Triangle<T>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<F: GeoFloat> Relate<F, GeometryCollection<F>> for Triangle<F>

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impl<F: GeoFloat> Relate<F, Line<F>> for Triangle<F>

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fn relate(&self, other: &Line<F>) -> IntersectionMatrix

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impl<F: GeoFloat> Relate<F, LineString<F>> for Triangle<F>

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impl<F: GeoFloat> Relate<F, MultiLineString<F>> for Triangle<F>

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impl<F: GeoFloat> Relate<F, MultiPoint<F>> for Triangle<F>

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impl<F: GeoFloat> Relate<F, MultiPolygon<F>> for Triangle<F>

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impl<F: GeoFloat> Relate<F, Point<F>> for Triangle<F>

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fn relate(&self, other: &Point<F>) -> IntersectionMatrix

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impl<F: GeoFloat> Relate<F, Polygon<F>> for Triangle<F>

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fn relate(&self, other: &Polygon<F>) -> IntersectionMatrix

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impl<F: GeoFloat> Relate<F, Rect<F>> for Triangle<F>

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fn relate(&self, other: &Rect<F>) -> IntersectionMatrix

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impl<F: GeoFloat> Relate<F, Triangle<F>> for GeometryCollection<F>

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fn relate(&self, other: &Triangle<F>) -> IntersectionMatrix

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impl<F: GeoFloat> Relate<F, Triangle<F>> for Line<F>

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fn relate(&self, other: &Triangle<F>) -> IntersectionMatrix

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impl<F: GeoFloat> Relate<F, Triangle<F>> for LineString<F>

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fn relate(&self, other: &Triangle<F>) -> IntersectionMatrix

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impl<F: GeoFloat> Relate<F, Triangle<F>> for MultiLineString<F>

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fn relate(&self, other: &Triangle<F>) -> IntersectionMatrix

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impl<F: GeoFloat> Relate<F, Triangle<F>> for MultiPoint<F>

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fn relate(&self, other: &Triangle<F>) -> IntersectionMatrix

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impl<F: GeoFloat> Relate<F, Triangle<F>> for MultiPolygon<F>

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fn relate(&self, other: &Triangle<F>) -> IntersectionMatrix

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impl<F: GeoFloat> Relate<F, Triangle<F>> for Point<F>

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fn relate(&self, other: &Triangle<F>) -> IntersectionMatrix

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impl<F: GeoFloat> Relate<F, Triangle<F>> for Polygon<F>

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fn relate(&self, other: &Triangle<F>) -> IntersectionMatrix

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impl<F: GeoFloat> Relate<F, Triangle<F>> for Rect<F>

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fn relate(&self, other: &Triangle<F>) -> IntersectionMatrix

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impl<F: GeoFloat> Relate<F, Triangle<F>> for Triangle<F>

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fn relate(&self, other: &Triangle<F>) -> IntersectionMatrix

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impl<T> RelativeEq for Triangle<T>
where T: AbsDiffEq<Epsilon = T> + CoordNum + RelativeEq,

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fn relative_eq( &self, other: &Triangle<T>, epsilon: <Triangle<T> as AbsDiffEq>::Epsilon, max_relative: <Triangle<T> as AbsDiffEq>::Epsilon ) -> bool

Equality assertion within a relative limit.

§Examples
use geo_types::{point, Triangle};

let a = Triangle::new((0.0, 0.0).into(), (10.0, 10.0).into(), (0.0, 5.0).into());
let b = Triangle::new((0.0, 0.0).into(), (10.01, 10.0).into(), (0.0, 5.0).into());

approx::assert_relative_eq!(a, b, max_relative=0.1);
approx::assert_relative_ne!(a, b, max_relative=0.0001);
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fn default_max_relative() -> <Triangle<T> as AbsDiffEq>::Epsilon

The default relative tolerance for testing values that are far-apart. Read more
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fn relative_ne( &self, other: &Rhs, epsilon: Self::Epsilon, max_relative: Self::Epsilon ) -> bool

The inverse of [RelativeEq::relative_eq].
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impl<T> RemoveRepeatedPoints<T> for Triangle<T>

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fn remove_repeated_points(&self) -> Self

Create a new geometry with (consecutive) repeated points removed.
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fn remove_repeated_points_mut(&mut self)

Remove (consecutive) repeated points inplace.
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impl<T> TryFrom<Geometry<T>> for Triangle<T>
where T: CoordNum,

Convert a Geometry enum into its inner type.

Fails if the enum case does not match the type you are trying to convert it to.

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type Error = Error

The type returned in the event of a conversion error.
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fn try_from( geom: Geometry<T> ) -> Result<Triangle<T>, <Triangle<T> as TryFrom<Geometry<T>>>::Error>

Performs the conversion.
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impl<T> Copy for Triangle<T>
where T: Copy + CoordNum,

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impl<T> Eq for Triangle<T>
where T: Eq + CoordNum,

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impl<T> StructuralPartialEq for Triangle<T>
where T: CoordNum,

Auto Trait Implementations§

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impl<T> RefUnwindSafe for Triangle<T>
where T: RefUnwindSafe,

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impl<T> Send for Triangle<T>
where T: Send,

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impl<T> Sync for Triangle<T>
where T: Sync,

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impl<T> Unpin for Triangle<T>
where T: Unpin,

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impl<T> UnwindSafe for Triangle<T>
where T: UnwindSafe,

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impl<T, M> AffineOps<T> for M
where T: CoordNum, M: MapCoordsInPlace<T> + MapCoords<T, T, Output = M>,

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fn affine_transform(&self, transform: &AffineTransform<T>) -> M

Apply transform immutably, outputting a new geometry.
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fn affine_transform_mut(&mut self, transform: &AffineTransform<T>)

Apply transform to mutate self.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<G, T, U> Convert<T, U> for G
where T: CoordNum, U: CoordNum + From<T>, G: MapCoords<T, U>,

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type Output = <G as MapCoords<T, U>>::Output

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fn convert(&self) -> <G as Convert<T, U>>::Output

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impl<'a, T, G> ConvexHull<'a, T> for G
where T: GeoNum, G: CoordsIter<Scalar = T>,

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type Scalar = T

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fn convex_hull(&'a self) -> Polygon<T>

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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<'a, T, G> Extremes<'a, T> for G
where G: CoordsIter<Scalar = T>, T: CoordNum,

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fn extremes(&'a self) -> Option<Outcome<T>>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, G> HausdorffDistance<T> for G
where T: GeoFloat, G: CoordsIter<Scalar = T>,

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fn hausdorff_distance<Rhs>(&self, rhs: &Rhs) -> T
where Rhs: CoordsIter<Scalar = T>,

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, G> MinimumRotatedRect<T> for G
where T: CoordFloat + GeoFloat + GeoNum, G: CoordsIter<Scalar = T>,

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impl<G, IP, IR, T> Rotate<T> for G
where T: CoordFloat, IP: Into<Option<Point<T>>>, IR: Into<Option<Rect<T>>>, G: Clone + Centroid<Output = IP> + BoundingRect<T, Output = IR> + AffineOps<T>,

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fn rotate_around_centroid(&self, degrees: T) -> G

Rotate a geometry around its centroid by an angle, in degrees Read more
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fn rotate_around_centroid_mut(&mut self, degrees: T)

Mutable version of Self::rotate_around_centroid
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fn rotate_around_center(&self, degrees: T) -> G

Rotate a geometry around the center of its bounding box by an angle, in degrees. Read more
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fn rotate_around_center_mut(&mut self, degrees: T)

Mutable version of Self::rotate_around_center
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fn rotate_around_point(&self, degrees: T, point: Point<T>) -> G

Rotate a Geometry around an arbitrary point by an angle, given in degrees Read more
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fn rotate_around_point_mut(&mut self, degrees: T, point: Point<T>)

Mutable version of Self::rotate_around_point
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impl<T, IR, G> Scale<T> for G
where T: CoordFloat, IR: Into<Option<Rect<T>>>, G: Clone + AffineOps<T> + BoundingRect<T, Output = IR>,

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fn scale(&self, scale_factor: T) -> G

Scale a geometry from it’s bounding box center. Read more
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fn scale_mut(&mut self, scale_factor: T)

Mutable version of scale
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fn scale_xy(&self, x_factor: T, y_factor: T) -> G

Scale a geometry from it’s bounding box center, using different values for x_factor and y_factor to distort the geometry’s aspect ratio. Read more
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fn scale_xy_mut(&mut self, x_factor: T, y_factor: T)

Mutable version of scale_xy.
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fn scale_around_point( &self, x_factor: T, y_factor: T, origin: impl Into<Coord<T>> ) -> G

Scale a geometry around a point of origin. Read more
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fn scale_around_point_mut( &mut self, x_factor: T, y_factor: T, origin: impl Into<Coord<T>> )

Mutable version of scale_around_point.
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impl<T, IR, G> Skew<T> for G
where T: CoordFloat, IR: Into<Option<Rect<T>>>, G: Clone + AffineOps<T> + BoundingRect<T, Output = IR>,

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fn skew(&self, degrees: T) -> G

An affine transformation which skews a geometry, sheared by a uniform angle along the x and y dimensions. Read more
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fn skew_mut(&mut self, degrees: T)

Mutable version of skew.
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fn skew_xy(&self, degrees_x: T, degrees_y: T) -> G

An affine transformation which skews a geometry, sheared by an angle along the x and y dimensions. Read more
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fn skew_xy_mut(&mut self, degrees_x: T, degrees_y: T)

Mutable version of skew_xy.
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fn skew_around_point(&self, xs: T, ys: T, origin: impl Into<Coord<T>>) -> G

An affine transformation which skews a geometry around a point of origin, sheared by an angle along the x and y dimensions. Read more
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fn skew_around_point_mut(&mut self, xs: T, ys: T, origin: impl Into<Coord<T>>)

Mutable version of skew_around_point.
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impl<T, G> ToDegrees<T> for G
where T: CoordFloat, G: MapCoords<T, T, Output = G> + MapCoordsInPlace<T>,

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fn to_degrees(&self) -> Self

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fn to_degrees_in_place(&mut self)

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, G> ToRadians<T> for G
where T: CoordFloat, G: MapCoords<T, T, Output = G> + MapCoordsInPlace<T>,

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fn to_radians(&self) -> Self

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fn to_radians_in_place(&mut self)

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impl<T, G> Translate<T> for G
where T: CoordNum, G: AffineOps<T>,

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fn translate(&self, x_offset: T, y_offset: T) -> G

Translate a Geometry along its axes by the given offsets Read more
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fn translate_mut(&mut self, x_offset: T, y_offset: T)

Translate a Geometry along its axes, but in place.
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impl<'a, T, G> TriangulateSpade<'a, T> for G
where T: SpadeTriangulationFloat, G: TriangulationRequirementTrait<'a, T>,

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fn unconstrained_triangulation(&'a self) -> TriangulationResult<Triangles<T>>

returns a triangulation that’s solely based on the points of the geometric object Read more
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fn constrained_outer_triangulation( &'a self, config: SpadeTriangulationConfig<T> ) -> TriangulationResult<Triangles<T>>

returns triangulation that’s based on the points of the geometric object and also incorporates the lines of the input geometry Read more
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fn constrained_triangulation( &'a self, config: SpadeTriangulationConfig<T> ) -> TriangulationResult<Triangles<T>>

returns triangulation that’s based on the points of the geometric object and also incorporates the lines of the input geometry Read more
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impl<G, T, U> TryConvert<T, U> for G
where T: CoordNum, U: CoordNum + TryFrom<T>, G: MapCoords<T, U>,

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type Output = Result<<G as MapCoords<T, U>>::Output, <U as TryFrom<T>>::Error>

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fn try_convert(&self) -> <G as TryConvert<T, U>>::Output

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<G1, G2> Within<G2> for G1
where G2: Contains<G1>,

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fn is_within(&self, b: &G2) -> bool