Struct geo::LineString
[−]
[src]
pub struct LineString<T>(pub Vec<Point<T>>)
where
T: Float;
Trait Implementations
impl<T: PartialEq> PartialEq for LineString<T> where
T: Float,
[src]
T: Float,
fn eq(&self, __arg_0: &LineString<T>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &LineString<T>) -> bool
This method tests for !=
.
impl<T: Clone> Clone for LineString<T> where
T: Float,
[src]
T: Float,
fn clone(&self) -> LineString<T>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<T: Debug> Debug for LineString<T> where
T: Float,
[src]
T: Float,
impl<T> Centroid<T> for LineString<T> where
T: Float,
[src]
T: Float,
impl<T> Contains<Point<T>> for LineString<T> where
T: Float,
[src]
T: Float,
fn contains(&self, p: &Point<T>) -> bool
Checks if the geometry A is completely inside the B geometry. Read more
impl<T> Contains<Line<T>> for LineString<T> where
T: Float,
[src]
T: Float,
fn contains(&self, line: &Line<T>) -> bool
Checks if the geometry A is completely inside the B geometry. Read more
impl<T> Intersects<Line<T>> for LineString<T> where
T: Float,
[src]
T: Float,
fn intersects(&self, line: &Line<T>) -> bool
Checks if the geometry A intersects the geometry B. Read more
impl<T> Intersects<LineString<T>> for LineString<T> where
T: Float,
[src]
T: Float,
fn intersects(&self, linestring: &LineString<T>) -> bool
Checks if the geometry A intersects the geometry B. Read more
impl<T> Length<T> for LineString<T> where
T: Float,
[src]
T: Float,
impl<T> Distance<T, Point<T>> for LineString<T> where
T: Float,
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T: Float,
impl<T> BoundingBox<T> for LineString<T> where
T: Float,
[src]
T: Float,
impl<T> Simplify<T> for LineString<T> where
T: Float,
[src]
T: Float,
fn simplify(&self, epsilon: &T) -> LineString<T>
Returns the simplified representation of a LineString, using the Ramer–Douglas–Peucker algorithm Read more
impl<T> SimplifyVW<T> for LineString<T> where
T: Float,
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T: Float,
fn simplifyvw(&self, epsilon: &T) -> LineString<T>
Returns the simplified representation of a LineString, using the Visvalingam-Whyatt algorithm Read more
impl<T> ConvexHull<T> for LineString<T> where
T: Float,
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T: Float,
fn convex_hull(&self) -> Polygon<T>
Returns the convex hull of a Polygon. The hull is always oriented counter-clockwise. Read more
impl<T> Rotate<T> for LineString<T> where
T: Float,
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T: Float,
fn rotate(&self, angle: T) -> Self
Rotate the LineString about its centroid by the given number of degrees
impl<T> RotatePoint<T> for LineString<T> where
T: Float,
[src]
T: Float,
fn rotate_around_point(&self, angle: T, point: &Point<T>) -> Self
Rotate the LineString about a point by the given number of degrees