Struct geo::LineString [] [src]

pub struct LineString<T>(pub Vec<Point<T>>)
where
    T: Float
;

A LineString, which is an ordered collection of Points.

Create a LineString by calling it directly:

use geo::{LineString, Point};
let line = LineString(vec![Point::new(0., 0.), Point::new(10., 0.)]);

Converting a Vec of Point-like things:

let line: LineString<f32> = vec![(0., 0.), (10., 0.)].into();

Or collecting from a Point iterator

let mut points = vec![Point::new(0., 0.), Point::new(10., 0.)];
let line: LineString<f32> = points.into_iter().collect();

You can iterate over the points in the LineString

use geo::{LineString, Point};
let line = LineString(vec![Point::new(0., 0.), Point::new(10., 0.)]);
for point in line {
    println!("Point x = {}, y = {}", point.x(), point.y());
}

Trait Implementations

impl<T: PartialEq> PartialEq for LineString<T> where
    T: Float
[src]

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<T: Clone> Clone for LineString<T> where
    T: Float
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<T: Debug> Debug for LineString<T> where
    T: Float
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Formats the value using the given formatter.

impl<T: Float, IP: Into<Point<T>>> From<Vec<IP>> for LineString<T>
[src]

Turn a Vec of Point-ish objects into a LineString.

Performs the conversion.

impl<T: Float, IP: Into<Point<T>>> FromIterator<IP> for LineString<T>
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Turn a Point-ish iterator into a LineString.

Creates a value from an iterator. Read more

impl<T: Float> IntoIterator for LineString<T>
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Iterate over all the Points in this linestring

The type of the elements being iterated over.

Which kind of iterator are we turning this into?

Creates an iterator from a value. Read more

impl<T> Centroid<T> for LineString<T> where
    T: Float
[src]

impl<T> Contains<Point<T>> for LineString<T> where
    T: Float
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Checks if the geometry A is completely inside the B geometry. Read more

impl<T> Contains<Line<T>> for LineString<T> where
    T: Float
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Checks if the geometry A is completely inside the B geometry. Read more

impl<T> Intersects<Line<T>> for LineString<T> where
    T: Float
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Checks if the geometry A intersects the geometry B. Read more

impl<T> Intersects<LineString<T>> for LineString<T> where
    T: Float
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Checks if the geometry A intersects the geometry B. Read more

impl<T> Length<T> for LineString<T> where
    T: Float
[src]

Calculation of the length of a Line Read more

impl<T> Distance<T, Point<T>> for LineString<T> where
    T: Float
[src]

Minimum distance from a LineString to a Point

impl<T> BoundingBox<T> for LineString<T> where
    T: Float
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Return the BoundingBox for a LineString

impl<T> Simplify<T> for LineString<T> where
    T: Float
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Returns the simplified representation of a LineString, using the Ramer–Douglas–Peucker algorithm Read more

impl<T> SimplifyVW<T> for LineString<T> where
    T: Float
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Returns the simplified representation of a LineString, using the Visvalingam-Whyatt algorithm Read more

impl<T> ConvexHull<T> for LineString<T> where
    T: Float
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Returns the convex hull of a Polygon. The hull is always oriented counter-clockwise. Read more

impl<T> Rotate<T> for LineString<T> where
    T: Float
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Rotate the LineString about its centroid by the given number of degrees

impl<T> RotatePoint<T> for LineString<T> where
    T: Float
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Rotate the LineString about a point by the given number of degrees

impl<T> Translate<T> for LineString<T> where
    T: Float
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Translate the LineString by the given offsets