Struct geo::Polygon [] [src]

pub struct Polygon<T> where T: Float {
    pub exterior: LineString<T>,
    pub interiors: Vec<LineString<T>>,
}

Fields

Methods

impl<T> Polygon<T> where T: Float
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Creates a new polygon.

use geo::{Point, LineString, Polygon};

let exterior = LineString(vec![Point::new(0., 0.), Point::new(1., 1.),
                               Point::new(1., 0.), Point::new(0., 0.)]);
let interiors = vec![LineString(vec![Point::new(0.1, 0.1), Point::new(0.9, 0.9),
                                     Point::new(0.9, 0.1), Point::new(0.1, 0.1)])];
let p = Polygon::new(exterior.clone(), interiors.clone());
assert_eq!(p.exterior, exterior);
assert_eq!(p.interiors, interiors);

Trait Implementations

impl<T: PartialEq> PartialEq for Polygon<T> where T: Float
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<T: Clone> Clone for Polygon<T> where T: Float
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<T: Debug> Debug for Polygon<T> where T: Float
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Formats the value using the given formatter.

impl<T> Centroid<T> for Polygon<T> where T: Float + FromPrimitive
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Centroid on a Polygon. See: https://en.wikipedia.org/wiki/Centroid

impl<T> Contains<Point<T>> for Polygon<T> where T: Float
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Checks if the geometry A is completely inside the B geometry. Read more

impl<T> Contains<LineString<T>> for Polygon<T> where T: Float
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Checks if the geometry A is completely inside the B geometry. Read more

impl<T> Intersects<LineString<T>> for Polygon<T> where T: Float
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Checks if the geometry A intersects the geometry B. Read more

impl<T> Intersects<Bbox<T>> for Polygon<T> where T: Float
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Checks if the geometry A intersects the geometry B. Read more

impl<T> Intersects<Polygon<T>> for Polygon<T> where T: Float
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Checks if the geometry A intersects the geometry B. Read more

impl<T> Area<T> for Polygon<T> where T: Float
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impl<T> BoundingBox<T> for Polygon<T> where T: Float
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Return the BoundingBox for a Polygon