[−][src]Struct geo::Triangle
A bounded 2D area whose three vertices are defined by
Coordinate
s. The semantics and validity are that of
the equivalent Polygon
; in addition, the three
vertices must not be collinear and they must be distinct.
Implementations
impl<T> Triangle<T> where
T: CoordinateType,
[src]
T: CoordinateType,
pub fn to_array(&self) -> [Coordinate<T>; 3]
[src]
pub fn to_lines(&self) -> [Line<T>; 3]
[src]
pub fn to_polygon(self) -> Polygon<T>
[src]
Create a Polygon
from the Triangle
.
Examples
use geo_types::{Coordinate, Triangle, polygon}; let triangle = Triangle( Coordinate { x: 0., y: 0. }, Coordinate { x: 10., y: 20. }, Coordinate { x: 20., y: -10. }, ); assert_eq!( triangle.to_polygon(), polygon![ (x: 0., y: 0.), (x: 10., y: 20.), (x: 20., y: -10.), (x: 0., y: 0.), ], );
Trait Implementations
impl<T> Area<T> for Triangle<T> where
T: Float,
[src]
T: Float,
pub fn signed_area(&self) -> T
[src]
pub fn unsigned_area(&self) -> T
[src]
impl<T> BoundingRect<T> for Triangle<T> where
T: CoordinateType,
[src]
T: CoordinateType,
type Output = Rect<T>
pub fn bounding_rect(&self) -> Self::Output
[src]
impl<T> Clone for Triangle<T> where
T: CoordinateType + Clone,
[src]
T: CoordinateType + Clone,
impl<T> Contains<Coordinate<T>> for Triangle<T> where
T: HasKernel,
[src]
T: HasKernel,
pub fn contains(&self, coord: &Coordinate<T>) -> bool
[src]
impl<T> Contains<Point<T>> for Triangle<T> where
T: HasKernel,
[src]
T: HasKernel,
impl<T> CoordinatePosition for Triangle<T> where
T: HasKernel,
[src]
T: HasKernel,
type Scalar = T
pub fn calculate_coordinate_position(
&self,
coord: &Coordinate<T>,
is_inside: &mut bool,
boundary_count: &mut usize
)
[src]
&self,
coord: &Coordinate<T>,
is_inside: &mut bool,
boundary_count: &mut usize
)
pub fn coordinate_position(&self, coord: &Coordinate<Self::Scalar>) -> CoordPos
[src]
impl<'a, T: CoordinateType + 'a> CoordsIter<'a, T> for Triangle<T>
[src]
type Iter = Chain<Chain<Once<Coordinate<T>>, Once<Coordinate<T>>>, Once<Coordinate<T>>>
pub fn coords_iter(&'a self) -> Self::Iter
[src]
impl<T> Copy for Triangle<T> where
T: CoordinateType + Copy,
[src]
T: CoordinateType + Copy,
impl<T> Debug for Triangle<T> where
T: CoordinateType + Debug,
[src]
T: CoordinateType + Debug,
impl<T> Eq for Triangle<T> where
T: CoordinateType + Eq,
[src]
T: CoordinateType + Eq,
impl<T> EuclideanDistance<T, Point<T>> for Triangle<T> where
T: Float + HasKernel,
[src]
T: Float + HasKernel,
pub fn euclidean_distance(&self, point: &Point<T>) -> T
[src]
impl<IC, T> From<[IC; 3]> for Triangle<T> where
IC: Into<Coordinate<T>> + Copy,
T: CoordinateType,
[src]
IC: Into<Coordinate<T>> + Copy,
T: CoordinateType,
impl<T> From<Triangle<T>> for Geometry<T> where
T: CoordinateType,
[src]
T: CoordinateType,
impl<T> From<Triangle<T>> for Polygon<T> where
T: CoordinateType,
[src]
T: CoordinateType,
impl<C: CoordinateType> HasDimensions for Triangle<C>
[src]
pub fn is_empty(&self) -> bool
[src]
pub fn dimensions(&self) -> Dimensions
[src]
pub fn boundary_dimensions(&self) -> Dimensions
[src]
impl<T> Hash for Triangle<T> where
T: CoordinateType + Hash,
[src]
T: CoordinateType + Hash,
pub fn hash<__H>(&self, state: &mut __H) where
__H: Hasher,
[src]
__H: Hasher,
pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
impl<T, G> Intersects<G> for Triangle<T> where
T: CoordinateType,
Polygon<T>: Intersects<G>,
[src]
T: CoordinateType,
Polygon<T>: Intersects<G>,
pub fn intersects(&self, rhs: &G) -> bool
[src]
impl<T> Intersects<Triangle<T>> for Coordinate<T> where
Triangle<T>: Intersects<Coordinate<T>>,
T: CoordinateType,
[src]
Triangle<T>: Intersects<Coordinate<T>>,
T: CoordinateType,
pub fn intersects(&self, rhs: &Triangle<T>) -> bool
[src]
impl<T> Intersects<Triangle<T>> for Line<T> where
Triangle<T>: Intersects<Line<T>>,
T: CoordinateType,
[src]
Triangle<T>: Intersects<Line<T>>,
T: CoordinateType,
pub fn intersects(&self, rhs: &Triangle<T>) -> bool
[src]
impl<T> Intersects<Triangle<T>> for Rect<T> where
Triangle<T>: Intersects<Rect<T>>,
T: CoordinateType,
[src]
Triangle<T>: Intersects<Rect<T>>,
T: CoordinateType,
pub fn intersects(&self, rhs: &Triangle<T>) -> bool
[src]
impl<T> Intersects<Triangle<T>> for Polygon<T> where
Triangle<T>: Intersects<Polygon<T>>,
T: CoordinateType,
[src]
Triangle<T>: Intersects<Polygon<T>>,
T: CoordinateType,
pub fn intersects(&self, rhs: &Triangle<T>) -> bool
[src]
impl<T: CoordinateType, NT: CoordinateType> MapCoords<T, NT> for Triangle<T>
[src]
type Output = Triangle<NT>
pub fn map_coords(
&self,
func: impl Fn(&(T, T)) -> (NT, NT) + Copy
) -> Self::Output
[src]
&self,
func: impl Fn(&(T, T)) -> (NT, NT) + Copy
) -> Self::Output
impl<T: CoordinateType> MapCoordsInplace<T> for Triangle<T>
[src]
impl<T> PartialEq<Triangle<T>> for Triangle<T> where
T: CoordinateType + PartialEq<T>,
[src]
T: CoordinateType + PartialEq<T>,
pub fn eq(&self, other: &Triangle<T>) -> bool
[src]
pub fn ne(&self, other: &Triangle<T>) -> bool
[src]
impl<T> StructuralEq for Triangle<T> where
T: CoordinateType,
[src]
T: CoordinateType,
impl<T> StructuralPartialEq for Triangle<T> where
T: CoordinateType,
[src]
T: CoordinateType,
impl<T: CoordinateType, NT: CoordinateType> TryMapCoords<T, NT> for Triangle<T>
[src]
Auto Trait Implementations
impl<T> RefUnwindSafe for Triangle<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for Triangle<T> where
T: Send,
T: Send,
impl<T> Sync for Triangle<T> where
T: Sync,
T: Sync,
impl<T> Unpin for Triangle<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for Triangle<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, G> RotatePoint<T> for G where
G: MapCoords<T, T, Output = G>,
T: Float,
[src]
G: MapCoords<T, T, Output = G>,
T: Float,
pub fn rotate_around_point(&Self, T, Point<T>) -> G
[src]
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T, G> Translate<T> for G where
G: MapCoords<T, T, Output = G> + MapCoordsInplace<T>,
T: CoordinateType,
[src]
G: MapCoords<T, T, Output = G> + MapCoordsInplace<T>,
T: CoordinateType,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,