use std::iter::Range;
pub trait SharedVertex<V> {
fn shared_vertex(&self, i: uint) -> V;
fn shared_vertex_count(&self) -> uint;
fn shared_vertex_iter<'a>(&'a self) -> SharedVertexIterator<'a, Self, V> {
SharedVertexIterator {
base: self,
idx: range(0, self.shared_vertex_count())
}
}
}
pub struct SharedVertexIterator<'a, T:'a, V> {
base: &'a T,
idx: Range<uint>
}
impl<'a, T: SharedVertex<V>, V> Iterator<V> for SharedVertexIterator<'a, T, V> {
fn next(&mut self) -> Option<V> {
self.idx.next().map(|idx| self.base.shared_vertex(idx))
}
}
pub trait IndexedPolygon<V> {
fn indexed_polygon(&self, i: uint) -> V;
fn indexed_polygon_count(&self) -> uint;
fn indexed_polygon_iter<'a>(&'a self) -> IndexedPolygonIterator<'a, Self, V> {
IndexedPolygonIterator {
base: self,
idx: range(0, self.indexed_polygon_count())
}
}
}
pub struct IndexedPolygonIterator<'a, T:'a, V> {
base: &'a T,
idx: Range<uint>
}
impl<'a, T: IndexedPolygon<V>, V> Iterator<V> for IndexedPolygonIterator<'a, T, V> {
fn next(&mut self) -> Option<V> {
self.idx.next().map(|idx| self.base.indexed_polygon(idx))
}
}