[−][src]Struct genie_scx::TriggerEffect
A trigger effect, describing the response when a trigger fires.
Implementations
impl TriggerEffect
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pub fn read_from(input: impl Read, version: f64) -> Result<Self>
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Read a trigger effect from an input stream, with the given trigger system version.
pub fn write_to(&self, output: impl Write, version: f64) -> Result<()>
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Write a trigger effect to an output stream, with the given trigger system version.
pub fn ai_goal(&self) -> i32
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Get the "AI Goal" value for this trigger effect.
pub fn set_ai_goal(&mut self, ai_goal: i32)
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Set the "AI Goal" value for this trigger effect.
pub fn amount(&self) -> i32
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Get the "Amount" value for this trigger effect.
pub fn set_amount(&mut self, amount: i32)
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Set the "Amount" value for this trigger effect.
pub fn resource(&self) -> i32
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Get the "Resource" value for this trigger effect.
pub fn set_resource(&mut self, resource: i32)
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Set the "Resource" value for this trigger effect.
pub fn diplomacy(&self) -> i32
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Get the "Diplomacy" value for this trigger effect.
pub fn set_diplomacy(&mut self, diplomacy: i32)
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Set the "Diplomacy" value for this trigger effect.
pub fn num_objects(&self) -> i32
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Get the "Number of Objects" value for this trigger effect.
pub fn set_num_objects(&mut self, num_objects: i32)
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Set the "Number of Objects" value for this trigger effect.
pub fn object_id(&self) -> i32
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Get the "Object ID" value for this trigger effect.
pub fn set_object_id(&mut self, object_id: i32)
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Set the "Object ID" value for this trigger effect.
pub fn unit_type(&self) -> UnitTypeID
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Get the "Unit Type" value for this trigger effect.
pub fn set_unit_type(&mut self, unit_type: UnitTypeID)
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Set the "Unit Type" value for this trigger effect.
pub fn source_player_id(&self) -> i32
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Get the "Source Player" value for this trigger effect.
pub fn set_source_player_id(&mut self, source_player_id: i32)
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Set the "Source Player" value for this trigger effect.
pub fn target_player_id(&self) -> i32
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Get the "Target Player" value for this trigger effect.
pub fn set_target_player_id(&mut self, target_player_id: i32)
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Set the "Target Player" value for this trigger effect.
pub fn technology_id(&self) -> i32
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Get the "Tech ID" value for this trigger effect.
pub fn set_technology_id(&mut self, technology_id: i32)
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Set the "Tech ID" value for this trigger effect.
pub fn text_id(&self) -> i32
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Get the "Text ID" value for this trigger effect.
pub fn set_text_id(&mut self, text_id: i32)
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Set the "Text ID" value for this trigger effect.
pub fn sound_id(&self) -> i32
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Get the "Sound ID" value for this trigger effect.
pub fn set_sound_id(&mut self, sound_id: i32)
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Set the "Sound ID" value for this trigger effect.
pub fn timer(&self) -> i32
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Get the "Timer" value for this trigger effect.
pub fn set_timer(&mut self, timer: i32)
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Set the "Timer" value for this trigger effect.
pub fn trigger_id(&self) -> i32
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Get the "Trigger ID" value for this trigger effect.
pub fn set_trigger_id(&mut self, trigger_id: i32)
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Set the "Trigger ID" value for this trigger effect.
pub fn location(&self) -> (i32, i32)
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Get the location this trigger effect applies to.
pub fn set_location(&mut self, location: (i32, i32))
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Set the location this trigger effect applies to.
pub fn area(&self) -> (i32, i32, i32, i32)
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Get the area this trigger effect applies to.
pub fn set_area(&mut self, area: (i32, i32, i32, i32))
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Set the area this trigger effect applies to.
pub fn object_group(&self) -> i32
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Get the "Object Group" value for this trigger effect.
pub fn set_object_group(&mut self, object_group: i32)
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Set the "Object Group" value for this trigger effect.
pub fn object_type(&self) -> UnitTypeID
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Get the "Object Type" value for this trigger effect.
pub fn set_object_type(&mut self, object_type: UnitTypeID)
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Set the "Object Type" value for this trigger effect.
pub fn line_id(&self) -> i32
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Get the "Line ID" value for this trigger effect.
pub fn set_line_id(&mut self, line_id: i32)
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Set the "Line ID" value for this trigger effect.
pub fn stance(&self) -> i32
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Get the "Stance" value for this trigger effect.
pub fn set_stance(&mut self, stance: i32)
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Set the "Stance" value for this trigger effect.
Trait Implementations
impl Clone for TriggerEffect
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fn clone(&self) -> TriggerEffect
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for TriggerEffect
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impl Default for TriggerEffect
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fn default() -> TriggerEffect
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Auto Trait Implementations
impl RefUnwindSafe for TriggerEffect
impl Send for TriggerEffect
impl Sync for TriggerEffect
impl Unpin for TriggerEffect
impl UnwindSafe for TriggerEffect
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,