[−][src]Struct genie_rec::actions::ViewLock
A viewpoint update, recording where the player is currently looking.
This is used for the View Lock feature when watching a game.
Fields
x: f32
The X coordinate the player is looking at.
y: f32
The Y coordinate the player is looking at.
player: PlayerID
The ID of the POV player.
Implementations
impl ViewLock
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pub fn read_from(input: impl Read) -> Result<Self>
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Read a view lock action from an input stream.
pub fn write_to<W: Write>(&self, output: &mut W) -> Result<()>
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Write a view lock action to an output stream.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for ViewLock
impl Send for ViewLock
impl Sync for ViewLock
impl Unpin for ViewLock
impl UnwindSafe for ViewLock
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,