[][src]Enum genie_rec::actions::GameCommand

pub enum GameCommand {
    SetGameSpeed {
        player_id: PlayerID,
        speed: f32,
    },
    Inventory {
        player_id: PlayerID,
        attribute_id: i16,
        amount: f32,
    },
    UpgradeTown {
        player_id: PlayerID,
    },
    QuickBuild {
        player_id: PlayerID,
    },
    AlliedVictory {
        player_id: PlayerID,
        status: bool,
    },
    Cheat {
        player_id: PlayerID,
        cheat_id: i16,
    },
    SharedLos {
        player_id: PlayerID,
    },
    Spies {
        player_id: PlayerID,
    },
    SetStrategicNumber {
        player_id: PlayerID,
        strategic_number: i16,
        value: i32,
    },
    Unknown0x0c {
        player_id: PlayerID,
    },
    AddFarmReseedQueue {
        player_id: PlayerID,
        amount: i16,
    },
    RemoveFarmReseedQueue {
        player_id: PlayerID,
        amount: i16,
    },
    FarmReseedAutoQueue {
        player_id: PlayerID,
    },
}

Commands affecting the game.

Variants

SetGameSpeed

Fields of SetGameSpeed

player_id: PlayerIDspeed: f32
Inventory

Not used in game, but implemented.

Fields of Inventory

player_id: PlayerIDattribute_id: i16amount: f32
UpgradeTown

Not implemented in game.

Fields of UpgradeTown

player_id: PlayerID
QuickBuild

Fields of QuickBuild

player_id: PlayerID
AlliedVictory

Fields of AlliedVictory

player_id: PlayerIDstatus: bool
Cheat

Fields of Cheat

player_id: PlayerIDcheat_id: i16
SharedLos

Not implemented in game.

Fields of SharedLos

player_id: PlayerID
Spies

Fields of Spies

player_id: PlayerID
SetStrategicNumber

Fields of SetStrategicNumber

player_id: PlayerIDstrategic_number: i16value: i32
Unknown0x0c

Appears to be unused.

Fields of Unknown0x0c

player_id: PlayerID
AddFarmReseedQueue

Fields of AddFarmReseedQueue

player_id: PlayerIDamount: i16
RemoveFarmReseedQueue

Fields of RemoveFarmReseedQueue

player_id: PlayerIDamount: i16
FarmReseedAutoQueue

Fields of FarmReseedAutoQueue

player_id: PlayerID

Implementations

impl GameCommand[src]

pub fn read_from(input: impl Read) -> Result<Self>[src]

Trait Implementations

impl Clone for GameCommand[src]

impl Debug for GameCommand[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.