[−][src]Enum genie_rec::actions::GameCommand
Commands affecting the game.
Variants
Not used in game, but implemented.
Not implemented in game.
Fields of UpgradeTown
player_id: PlayerID
Fields of QuickBuild
player_id: PlayerID
Not implemented in game.
Fields of Spies
player_id: PlayerID
Appears to be unused.
Fields of Unknown0x0c
player_id: PlayerID
Fields of FarmReseedAutoQueue
player_id: PlayerID
Implementations
impl GameCommand
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Trait Implementations
impl Clone for GameCommand
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fn clone(&self) -> GameCommand
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fn clone_from(&mut self, source: &Self)
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impl Debug for GameCommand
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Auto Trait Implementations
impl RefUnwindSafe for GameCommand
impl Send for GameCommand
impl Sync for GameCommand
impl Unpin for GameCommand
impl UnwindSafe for GameCommand
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,