[][src]Struct geng::ShaderLib

pub struct ShaderLib { /* fields omitted */ }

Implementations

impl ShaderLib[src]

pub fn new(ugli: &Rc<Ugli>) -> Self[src]

pub fn add(&self, file_name: &str, source: &str)[src]

pub fn process(
    &self,
    shader_type: ShaderType,
    source: &str
) -> Result<String, Error>
[src]

pub fn compile(&self, source: &str) -> Result<Program, Error>[src]

Auto Trait Implementations

impl !RefUnwindSafe for ShaderLib

impl !Send for ShaderLib

impl !Sync for ShaderLib

impl Unpin for ShaderLib

impl !UnwindSafe for ShaderLib

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,