Struct geng_state::Empty
source · pub struct Empty;
Trait Implementations§
source§impl State for Empty
impl State for Empty
fn draw(&mut self, _: &mut Framebuffer<'_>)
source§fn fixed_update(&mut self, delta_time: f64)
fn fixed_update(&mut self, delta_time: f64)
Called periodically every
fixed_delta_time
defined in [ContextOptions].
To start the application with different fixed_delta_time
,
initialize geng with [Geng::new_with()
].source§fn handle_event(&mut self, event: Event)
fn handle_event(&mut self, event: Event)
Called whenever an event is registered. See Event for a full list of possible events.
source§fn transition(&mut self) -> Option<Transition>
fn transition(&mut self) -> Option<Transition>
Called every frame. If returns
Some
, then a transition occurs.fn ui<'a>(&'a mut self, cx: &'a Controller) -> Box<dyn Widget + 'a>
Auto Trait Implementations§
impl RefUnwindSafe for Empty
impl Send for Empty
impl Sync for Empty
impl Unpin for Empty
impl UnwindSafe for Empty
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more