Struct genevo::simulation::simulator::SimulatorBuilder
source · [−]pub struct SimulatorBuilder<A, T> where
A: Algorithm,
T: Termination<A>, { /* private fields */ }
Trait Implementations
sourceimpl<A: Clone, T: Clone> Clone for SimulatorBuilder<A, T> where
A: Algorithm,
T: Termination<A>,
impl<A: Clone, T: Clone> Clone for SimulatorBuilder<A, T> where
A: Algorithm,
T: Termination<A>,
sourcefn clone(&self) -> SimulatorBuilder<A, T>
fn clone(&self) -> SimulatorBuilder<A, T>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl<A: Debug, T: Debug> Debug for SimulatorBuilder<A, T> where
A: Algorithm,
T: Termination<A>,
impl<A: Debug, T: Debug> Debug for SimulatorBuilder<A, T> where
A: Algorithm,
T: Termination<A>,
sourceimpl<A: PartialEq, T: PartialEq> PartialEq<SimulatorBuilder<A, T>> for SimulatorBuilder<A, T> where
A: Algorithm,
T: Termination<A>,
impl<A: PartialEq, T: PartialEq> PartialEq<SimulatorBuilder<A, T>> for SimulatorBuilder<A, T> where
A: Algorithm,
T: Termination<A>,
sourcefn eq(&self, other: &SimulatorBuilder<A, T>) -> bool
fn eq(&self, other: &SimulatorBuilder<A, T>) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &SimulatorBuilder<A, T>) -> bool
fn ne(&self, other: &SimulatorBuilder<A, T>) -> bool
This method tests for !=
.
sourceimpl<A, T> SimulationBuilder<Simulator<A, T>, A> for SimulatorBuilder<A, T> where
A: Algorithm + TrackProcessingTime + Debug,
<A as Algorithm>::Error: Eq + Hash + Display + Send + Sync,
T: Termination<A>,
impl<A, T> SimulationBuilder<Simulator<A, T>, A> for SimulatorBuilder<A, T> where
A: Algorithm + TrackProcessingTime + Debug,
<A as Algorithm>::Error: Eq + Hash + Display + Send + Sync,
T: Termination<A>,
impl<A, T> StructuralPartialEq for SimulatorBuilder<A, T> where
A: Algorithm,
T: Termination<A>,
Auto Trait Implementations
impl<A, T> RefUnwindSafe for SimulatorBuilder<A, T> where
A: RefUnwindSafe,
T: RefUnwindSafe,
impl<A, T> Send for SimulatorBuilder<A, T> where
A: Send,
T: Send,
impl<A, T> Sync for SimulatorBuilder<A, T> where
A: Sync,
T: Sync,
impl<A, T> Unpin for SimulatorBuilder<A, T> where
A: Unpin,
T: Unpin,
impl<A, T> UnwindSafe for SimulatorBuilder<A, T> where
A: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more