[−][src]Struct gdnative::api::video_stream_gdnative::VideoStreamGDNative
core class VideoStreamGDNative
inherits VideoStream
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VideoStreamGDNative inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl VideoStreamGDNative
[src]
pub fn new() -> Ref<VideoStreamGDNative, Unique>
[src]
Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn file(&self) -> GodotString
[src]
pub fn set_file(&self, file: impl Into<GodotString>)
[src]
Trait Implementations
impl Debug for VideoStreamGDNative
[src]
impl Deref for VideoStreamGDNative
[src]
type Target = VideoStream
The resulting type after dereferencing.
fn deref(&self) -> &VideoStream
[src]
impl DerefMut for VideoStreamGDNative
[src]
fn deref_mut(&mut self) -> &mut VideoStream
[src]
impl GodotObject for VideoStreamGDNative
[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
[src]
fn null() -> Null<Self>
[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable,
[src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
[src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
[src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
[src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
[src]
impl Instanciable for VideoStreamGDNative
[src]
fn construct() -> Ref<VideoStreamGDNative, Unique>
[src]
impl SubClass<Object> for VideoStreamGDNative
[src]
impl SubClass<Reference> for VideoStreamGDNative
[src]
impl SubClass<Resource> for VideoStreamGDNative
[src]
impl SubClass<VideoStream> for VideoStreamGDNative
[src]
Auto Trait Implementations
impl RefUnwindSafe for VideoStreamGDNative
impl !Send for VideoStreamGDNative
impl !Sync for VideoStreamGDNative
impl Unpin for VideoStreamGDNative
impl UnwindSafe for VideoStreamGDNative
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
[src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,