[][src]Struct gdnative::api::Particles

pub struct Particles { /* fields omitted */ }

core class Particles inherits GeometryInstance (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

Particles is a reference-only type. Persistent references can only exist in the unsafe Ref<Particles> form.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Ptr::free, or Ptr::queue_free if it is a Node.

Class hierarchy

Particles inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl Particles[src]

Constants

impl Particles[src]

pub fn new() -> Ref<Particles, Unique>[src]

Creates a new instance of this object.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed.

Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Ptr::free, or preferably Ptr::queue_free if it is a Node.

pub fn capture_aabb(&self) -> Aabb[src]

pub fn amount(&self) -> i64[src]

pub fn draw_order(&self) -> DrawOrder[src]

pub fn draw_pass_mesh(&self, pass: i64) -> Option<Ref<Mesh, Shared>>[src]

pub fn draw_passes(&self) -> i64[src]

pub fn explosiveness_ratio(&self) -> f64[src]

pub fn fixed_fps(&self) -> i64[src]

pub fn fractional_delta(&self) -> bool[src]

pub fn lifetime(&self) -> f64[src]

pub fn one_shot(&self) -> bool[src]

pub fn pre_process_time(&self) -> f64[src]

pub fn process_material(&self) -> Option<Ref<Material, Shared>>[src]

pub fn randomness_ratio(&self) -> f64[src]

pub fn speed_scale(&self) -> f64[src]

pub fn use_local_coordinates(&self) -> bool[src]

pub fn visibility_aabb(&self) -> Aabb[src]

pub fn is_emitting(&self) -> bool[src]

pub fn restart(&self)[src]

pub fn set_amount(&self, amount: i64)[src]

pub fn set_draw_order(&self, order: i64)[src]

pub fn set_draw_pass_mesh(&self, pass: i64, mesh: impl AsArg<Mesh>)[src]

pub fn set_draw_passes(&self, passes: i64)[src]

pub fn set_emitting(&self, emitting: bool)[src]

pub fn set_explosiveness_ratio(&self, ratio: f64)[src]

pub fn set_fixed_fps(&self, fps: i64)[src]

pub fn set_fractional_delta(&self, enable: bool)[src]

pub fn set_lifetime(&self, secs: f64)[src]

pub fn set_one_shot(&self, enable: bool)[src]

pub fn set_pre_process_time(&self, secs: f64)[src]

pub fn set_process_material(&self, material: impl AsArg<Material>)[src]

pub fn set_randomness_ratio(&self, ratio: f64)[src]

pub fn set_speed_scale(&self, scale: f64)[src]

pub fn set_use_local_coordinates(&self, enable: bool)[src]

pub fn set_visibility_aabb(&self, aabb: Aabb)[src]

Methods from Deref<Target = GeometryInstance>

pub fn cast_shadows_setting(&self) -> ShadowCastingSetting[src]

pub fn extra_cull_margin(&self) -> f64[src]

pub fn flag(&self, flag: i64) -> bool[src]

pub fn lod_max_distance(&self) -> f64[src]

pub fn lod_max_hysteresis(&self) -> f64[src]

pub fn lod_min_distance(&self) -> f64[src]

pub fn lod_min_hysteresis(&self) -> f64[src]

pub fn material_override(&self) -> Option<Ref<Material, Shared>>[src]

pub fn set_cast_shadows_setting(&self, shadow_casting_setting: i64)[src]

pub fn set_custom_aabb(&self, aabb: Aabb)[src]

pub fn set_extra_cull_margin(&self, margin: f64)[src]

pub fn set_flag(&self, flag: i64, value: bool)[src]

pub fn set_lod_max_distance(&self, mode: f64)[src]

pub fn set_lod_max_hysteresis(&self, mode: f64)[src]

pub fn set_lod_min_distance(&self, mode: f64)[src]

pub fn set_lod_min_hysteresis(&self, mode: f64)[src]

pub fn set_material_override(&self, material: impl AsArg<Material>)[src]

Trait Implementations

impl Debug for Particles[src]

impl Deref for Particles[src]

type Target = GeometryInstance

The resulting type after dereferencing.

impl DerefMut for Particles[src]

impl GodotObject for Particles[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for Particles[src]

impl QueueFree for Particles[src]

impl SubClass<GeometryInstance> for Particles[src]

impl SubClass<Node> for Particles[src]

impl SubClass<Object> for Particles[src]

impl SubClass<Spatial> for Particles[src]

impl SubClass<VisualInstance> for Particles[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.