[−][src]Struct gdnative::api::MobileVRInterface
core class MobileVRInterface
inherits ARVRInterface
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
MobileVRInterface inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl MobileVRInterface
[src]
pub fn new() -> Ref<MobileVRInterface, Unique>
[src]
Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn display_to_lens(&self) -> f64
[src]
pub fn display_width(&self) -> f64
[src]
pub fn eye_height(&self) -> f64
[src]
pub fn iod(&self) -> f64
[src]
pub fn k1(&self) -> f64
[src]
pub fn k2(&self) -> f64
[src]
pub fn oversample(&self) -> f64
[src]
pub fn set_display_to_lens(&self, display_to_lens: f64)
[src]
pub fn set_display_width(&self, display_width: f64)
[src]
pub fn set_eye_height(&self, eye_height: f64)
[src]
pub fn set_iod(&self, iod: f64)
[src]
pub fn set_k1(&self, k: f64)
[src]
pub fn set_k2(&self, k: f64)
[src]
pub fn set_oversample(&self, oversample: f64)
[src]
Methods from Deref<Target = ARVRInterface>
pub const ARVR_AR: i64
[src]
pub const ARVR_EXCESSIVE_MOTION: i64
[src]
pub const ARVR_EXTERNAL: i64
[src]
pub const ARVR_INSUFFICIENT_FEATURES: i64
[src]
pub const ARVR_MONO: i64
[src]
pub const ARVR_NONE: i64
[src]
pub const ARVR_NORMAL_TRACKING: i64
[src]
pub const ARVR_NOT_TRACKING: i64
[src]
pub const ARVR_STEREO: i64
[src]
pub const ARVR_UNKNOWN_TRACKING: i64
[src]
pub const EYE_LEFT: i64
[src]
pub const EYE_MONO: i64
[src]
pub const EYE_RIGHT: i64
[src]
pub fn anchor_detection_is_enabled(&self) -> bool
[src]
pub fn get_camera_feed_id(&self) -> i64
[src]
pub fn get_capabilities(&self) -> i64
[src]
pub fn get_name(&self) -> GodotString
[src]
pub fn get_render_targetsize(&self) -> Vector2D<f32, UnknownUnit>
[src]
pub fn get_tracking_status(&self) -> TrackingStatus
[src]
pub fn initialize(&self) -> bool
[src]
pub fn is_initialized(&self) -> bool
[src]
pub fn is_primary(&self) -> bool
[src]
pub fn is_stereo(&self) -> bool
[src]
pub fn set_anchor_detection_is_enabled(&self, enable: bool)
[src]
pub fn set_is_initialized(&self, initialized: bool)
[src]
pub fn set_is_primary(&self, enable: bool)
[src]
pub fn uninitialize(&self)
[src]
Trait Implementations
impl Debug for MobileVRInterface
[src]
impl Deref for MobileVRInterface
[src]
type Target = ARVRInterface
The resulting type after dereferencing.
fn deref(&self) -> &ARVRInterface
[src]
impl DerefMut for MobileVRInterface
[src]
fn deref_mut(&mut self) -> &mut ARVRInterface
[src]
impl GodotObject for MobileVRInterface
[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
[src]
fn null() -> Null<Self>
[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable,
[src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
[src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
[src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
[src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
[src]
impl Instanciable for MobileVRInterface
[src]
fn construct() -> Ref<MobileVRInterface, Unique>
[src]
impl SubClass<ARVRInterface> for MobileVRInterface
[src]
impl SubClass<Object> for MobileVRInterface
[src]
impl SubClass<Reference> for MobileVRInterface
[src]
Auto Trait Implementations
impl RefUnwindSafe for MobileVRInterface
impl !Send for MobileVRInterface
impl !Sync for MobileVRInterface
impl Unpin for MobileVRInterface
impl UnwindSafe for MobileVRInterface
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
[src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,