[][src]Struct gdnative::prelude::Input

pub struct Input { /* fields omitted */ }

core singleton class Input inherits Object (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

Input inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl Input[src]

Constants

impl Input[src]

pub fn godot_singleton() -> &'static Input[src]

Returns a reference to the singleton instance.

pub fn action_press(&self, action: impl Into<GodotString>, strength: f64)[src]

pub fn action_release(&self, action: impl Into<GodotString>)[src]

pub fn add_joy_mapping(
    &self,
    mapping: impl Into<GodotString>,
    update_existing: bool
)
[src]

pub fn get_accelerometer(&self) -> Vector3D<f32, UnknownUnit>[src]

pub fn get_action_strength(&self, action: impl Into<GodotString>) -> f64[src]

pub fn get_connected_joypads(&self) -> VariantArray<Shared>[src]

pub fn get_current_cursor_shape(&self) -> CursorShape[src]

pub fn get_gravity(&self) -> Vector3D<f32, UnknownUnit>[src]

pub fn get_gyroscope(&self) -> Vector3D<f32, UnknownUnit>[src]

pub fn get_joy_axis(&self, device: i64, axis: i64) -> f64[src]

pub fn get_joy_axis_index_from_string(
    &self,
    axis: impl Into<GodotString>
) -> i64
[src]

pub fn get_joy_axis_string(&self, axis_index: i64) -> GodotString[src]

pub fn get_joy_button_index_from_string(
    &self,
    button: impl Into<GodotString>
) -> i64
[src]

pub fn get_joy_button_string(&self, button_index: i64) -> GodotString[src]

pub fn get_joy_guid(&self, device: i64) -> GodotString[src]

pub fn get_joy_name(&self, device: i64) -> GodotString[src]

pub fn get_joy_vibration_duration(&self, device: i64) -> f64[src]

pub fn get_joy_vibration_strength(
    &self,
    device: i64
) -> Vector2D<f32, UnknownUnit>
[src]

pub fn get_last_mouse_speed(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_magnetometer(&self) -> Vector3D<f32, UnknownUnit>[src]

pub fn get_mouse_button_mask(&self) -> i64[src]

pub fn get_mouse_mode(&self) -> MouseMode[src]

pub fn is_action_just_pressed(&self, action: impl Into<GodotString>) -> bool[src]

pub fn is_action_just_released(&self, action: impl Into<GodotString>) -> bool[src]

pub fn is_action_pressed(&self, action: impl Into<GodotString>) -> bool[src]

pub fn is_joy_button_pressed(&self, device: i64, button: i64) -> bool[src]

pub fn is_joy_known(&self, device: i64) -> bool[src]

pub fn is_key_pressed(&self, scancode: i64) -> bool[src]

pub fn is_mouse_button_pressed(&self, button: i64) -> bool[src]

pub fn joy_connection_changed(
    &self,
    device: i64,
    connected: bool,
    name: impl Into<GodotString>,
    guid: impl Into<GodotString>
)
[src]

pub fn parse_input_event(&self, event: impl AsArg<InputEvent>)[src]

pub fn remove_joy_mapping(&self, guid: impl Into<GodotString>)[src]

pub fn set_custom_mouse_cursor(
    &self,
    image: impl AsArg<Resource>,
    shape: i64,
    hotspot: Vector2D<f32, UnknownUnit>
)
[src]

pub fn set_default_cursor_shape(&self, shape: i64)[src]

pub fn set_mouse_mode(&self, mode: i64)[src]

pub fn set_use_accumulated_input(&self, enable: bool)[src]

pub fn start_joy_vibration(
    &self,
    device: i64,
    weak_magnitude: f64,
    strong_magnitude: f64,
    duration: f64
)
[src]

pub fn stop_joy_vibration(&self, device: i64)[src]

pub fn vibrate_handheld(&self, duration_ms: i64)[src]

pub fn warp_mouse_position(&self, to: Vector2D<f32, UnknownUnit>)[src]

Methods from Deref<Target = Object>

pub fn add_user_signal(
    &self,
    signal: impl Into<GodotString>,
    arguments: VariantArray<Shared>
)
[src]

pub unsafe fn call(
    &self,
    method: impl Into<GodotString>,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn call_deferred(
    &self,
    method: impl Into<GodotString>,
    varargs: &[Variant]
) -> Variant
[src]

pub fn callv(
    &self,
    method: impl Into<GodotString>,
    arg_array: VariantArray<Shared>
) -> Variant
[src]

pub fn can_translate_messages(&self) -> bool[src]

pub fn connect(
    &self,
    signal: impl Into<GodotString>,
    target: impl AsArg<Object>,
    method: impl Into<GodotString>,
    binds: VariantArray<Shared>,
    flags: i64
) -> Result<(), GodotError>
[src]

pub fn disconnect(
    &self,
    signal: impl Into<GodotString>,
    target: impl AsArg<Object>,
    method: impl Into<GodotString>
)
[src]

pub fn emit_signal(
    &self,
    signal: impl Into<GodotString>,
    varargs: &[Variant]
) -> Variant
[src]

pub fn get(&self, property: impl Into<GodotString>) -> Variant[src]

pub fn get_class(&self) -> GodotString[src]

pub fn get_incoming_connections(&self) -> VariantArray<Shared>[src]

pub fn get_indexed(&self, property: impl Into<NodePath>) -> Variant[src]

pub fn get_instance_id(&self) -> i64[src]

pub fn get_meta(&self, name: impl Into<GodotString>) -> Variant[src]

pub fn get_meta_list(&self) -> TypedArray<GodotString>[src]

pub fn get_method_list(&self) -> VariantArray<Shared>[src]

pub fn get_property_list(&self) -> VariantArray<Shared>[src]

pub fn get_script(&self) -> Option<Ref<Reference, Shared>>[src]

pub fn get_signal_connection_list(
    &self,
    signal: impl Into<GodotString>
) -> VariantArray<Shared>
[src]

pub fn get_signal_list(&self) -> VariantArray<Shared>[src]

pub fn has_meta(&self, name: impl Into<GodotString>) -> bool[src]

pub fn has_method(&self, method: impl Into<GodotString>) -> bool[src]

pub fn has_signal(&self, signal: impl Into<GodotString>) -> bool[src]

pub fn has_user_signal(&self, signal: impl Into<GodotString>) -> bool[src]

pub fn is_blocking_signals(&self) -> bool[src]

pub fn is_class(&self, class: impl Into<GodotString>) -> bool[src]

pub fn is_connected(
    &self,
    signal: impl Into<GodotString>,
    target: impl AsArg<Object>,
    method: impl Into<GodotString>
) -> bool
[src]

pub fn is_queued_for_deletion(&self) -> bool[src]

pub fn notification(&self, what: i64, reversed: bool)[src]

pub fn property_list_changed_notify(&self)[src]

pub fn remove_meta(&self, name: impl Into<GodotString>)[src]

pub fn set(&self, property: impl Into<GodotString>, value: impl OwnedToVariant)[src]

pub fn set_block_signals(&self, enable: bool)[src]

pub fn set_deferred(
    &self,
    property: impl Into<GodotString>,
    value: impl OwnedToVariant
)
[src]

pub fn set_indexed(
    &self,
    property: impl Into<NodePath>,
    value: impl OwnedToVariant
)
[src]

pub fn set_message_translation(&self, enable: bool)[src]

pub fn set_meta(&self, name: impl Into<GodotString>, value: impl OwnedToVariant)[src]

pub fn set_script(&self, script: impl AsArg<Reference>)[src]

pub fn to_string(&self) -> GodotString[src]

pub fn tr(&self, message: impl Into<GodotString>) -> GodotString[src]

Trait Implementations

impl Debug for Input[src]

impl Deref for Input[src]

type Target = Object

The resulting type after dereferencing.

impl DerefMut for Input[src]

impl GodotObject for Input[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Send for Input[src]

impl SubClass<Input> for InputDefault[src]

impl SubClass<Object> for Input[src]

impl Sync for Input[src]

Auto Trait Implementations

impl RefUnwindSafe for Input

impl Unpin for Input

impl UnwindSafe for Input

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.