[−][src]Struct gdnative::api::Slider
core class Slider
inherits Range
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
Slider inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl Slider
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pub fn ticks(&self) -> i64
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pub fn ticks_on_borders(&self) -> bool
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pub fn is_editable(&self) -> bool
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pub fn is_scrollable(&self) -> bool
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pub fn set_editable(&self, editable: bool)
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pub fn set_scrollable(&self, scrollable: bool)
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pub fn set_ticks(&self, count: i64)
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pub fn set_ticks_on_borders(&self, ticks_on_border: bool)
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Methods from Deref<Target = Range>
pub fn as_ratio(&self) -> f64
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pub fn max(&self) -> f64
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pub fn min(&self) -> f64
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pub fn page(&self) -> f64
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pub fn step(&self) -> f64
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pub fn value(&self) -> f64
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pub fn is_greater_allowed(&self) -> bool
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pub fn is_lesser_allowed(&self) -> bool
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pub fn is_ratio_exp(&self) -> bool
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pub fn is_using_rounded_values(&self) -> bool
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pub fn set_allow_greater(&self, allow: bool)
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pub fn set_allow_lesser(&self, allow: bool)
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pub fn set_as_ratio(&self, value: f64)
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pub fn set_exp_ratio(&self, enabled: bool)
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pub fn set_max(&self, maximum: f64)
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pub fn set_min(&self, minimum: f64)
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pub fn set_page(&self, pagesize: f64)
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pub fn set_step(&self, step: f64)
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pub fn set_use_rounded_values(&self, enabled: bool)
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pub fn set_value(&self, value: f64)
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pub fn share(&self, with: impl AsArg<Node>)
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pub fn unshare(&self)
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Trait Implementations
impl Debug for Slider
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impl Deref for Slider
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impl DerefMut for Slider
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impl GodotObject for Slider
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type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl QueueFree for Slider
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unsafe fn godot_queue_free(obj: *mut c_void)
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impl SubClass<CanvasItem> for Slider
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impl SubClass<Control> for Slider
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impl SubClass<Node> for Slider
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impl SubClass<Object> for Slider
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impl SubClass<Range> for Slider
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impl SubClass<Slider> for VSlider
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impl SubClass<Slider> for HSlider
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Auto Trait Implementations
impl RefUnwindSafe for Slider
impl !Send for Slider
impl !Sync for Slider
impl Unpin for Slider
impl UnwindSafe for Slider
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,