[−][src]Struct gdnative::api::CanvasItemMaterial
core class CanvasItemMaterial
inherits Material
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
CanvasItemMaterial inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl CanvasItemMaterial
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Constants
pub const BLEND_MODE_ADD: i64
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pub const BLEND_MODE_MIX: i64
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pub const BLEND_MODE_MUL: i64
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pub const BLEND_MODE_PREMULT_ALPHA: i64
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pub const BLEND_MODE_SUB: i64
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pub const LIGHT_MODE_LIGHT_ONLY: i64
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pub const LIGHT_MODE_NORMAL: i64
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pub const LIGHT_MODE_UNSHADED: i64
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impl CanvasItemMaterial
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pub fn new() -> Ref<CanvasItemMaterial, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn blend_mode(&self) -> BlendMode
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pub fn light_mode(&self) -> LightMode
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pub fn particles_anim_h_frames(&self) -> i64
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pub fn particles_anim_loop(&self) -> bool
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pub fn particles_anim_v_frames(&self) -> i64
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pub fn particles_animation(&self) -> bool
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pub fn set_blend_mode(&self, blend_mode: i64)
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pub fn set_light_mode(&self, light_mode: i64)
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pub fn set_particles_anim_h_frames(&self, frames: i64)
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pub fn set_particles_anim_loop(&self, _loop: bool)
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pub fn set_particles_anim_v_frames(&self, frames: i64)
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pub fn set_particles_animation(&self, particles_anim: bool)
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Methods from Deref<Target = Material>
pub const RENDER_PRIORITY_MAX: i64
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pub const RENDER_PRIORITY_MIN: i64
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pub fn next_pass(&self) -> Option<Ref<Material, Shared>>
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pub fn render_priority(&self) -> i64
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pub fn set_next_pass(&self, next_pass: impl AsArg<Material>)
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pub fn set_render_priority(&self, priority: i64)
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Trait Implementations
impl Debug for CanvasItemMaterial
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impl Deref for CanvasItemMaterial
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impl DerefMut for CanvasItemMaterial
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impl GodotObject for CanvasItemMaterial
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for CanvasItemMaterial
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fn construct() -> Ref<CanvasItemMaterial, Unique>
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impl SubClass<Material> for CanvasItemMaterial
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impl SubClass<Object> for CanvasItemMaterial
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impl SubClass<Reference> for CanvasItemMaterial
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impl SubClass<Resource> for CanvasItemMaterial
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Auto Trait Implementations
impl RefUnwindSafe for CanvasItemMaterial
impl !Send for CanvasItemMaterial
impl !Sync for CanvasItemMaterial
impl Unpin for CanvasItemMaterial
impl UnwindSafe for CanvasItemMaterial
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,