[][src]Struct gdnative::api::CanvasItemMaterial

pub struct CanvasItemMaterial { /* fields omitted */ }

core class CanvasItemMaterial inherits Material (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

CanvasItemMaterial inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl CanvasItemMaterial[src]

Constants

impl CanvasItemMaterial[src]

pub fn new() -> Ref<CanvasItemMaterial, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn blend_mode(&self) -> BlendMode[src]

pub fn light_mode(&self) -> LightMode[src]

pub fn particles_anim_h_frames(&self) -> i64[src]

pub fn particles_anim_loop(&self) -> bool[src]

pub fn particles_anim_v_frames(&self) -> i64[src]

pub fn particles_animation(&self) -> bool[src]

pub fn set_blend_mode(&self, blend_mode: i64)[src]

pub fn set_light_mode(&self, light_mode: i64)[src]

pub fn set_particles_anim_h_frames(&self, frames: i64)[src]

pub fn set_particles_anim_loop(&self, _loop: bool)[src]

pub fn set_particles_anim_v_frames(&self, frames: i64)[src]

pub fn set_particles_animation(&self, particles_anim: bool)[src]

Methods from Deref<Target = Material>

pub fn next_pass(&self) -> Option<Ref<Material, Shared>>[src]

pub fn render_priority(&self) -> i64[src]

pub fn set_next_pass(&self, next_pass: impl AsArg<Material>)[src]

pub fn set_render_priority(&self, priority: i64)[src]

Trait Implementations

impl Debug for CanvasItemMaterial[src]

impl Deref for CanvasItemMaterial[src]

type Target = Material

The resulting type after dereferencing.

impl DerefMut for CanvasItemMaterial[src]

impl GodotObject for CanvasItemMaterial[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for CanvasItemMaterial[src]

impl SubClass<Material> for CanvasItemMaterial[src]

impl SubClass<Object> for CanvasItemMaterial[src]

impl SubClass<Reference> for CanvasItemMaterial[src]

impl SubClass<Resource> for CanvasItemMaterial[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.