[−][src]Struct gdnative::api::AudioEffect
core class AudioEffect
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffect inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Methods from Deref<Target = Resource>
pub fn duplicate(&self, subresources: bool) -> Option<Ref<Resource, Shared>>
[src]
pub fn get_local_scene(&self) -> Option<Ref<Node, Shared>>
[src]
pub fn name(&self) -> GodotString
[src]
pub fn path(&self) -> GodotString
[src]
pub fn get_rid(&self) -> Rid
[src]
pub fn is_local_to_scene(&self) -> bool
[src]
pub fn set_local_to_scene(&self, enable: bool)
[src]
pub fn set_name(&self, name: impl Into<GodotString>)
[src]
pub fn set_path(&self, path: impl Into<GodotString>)
[src]
pub fn setup_local_to_scene(&self)
[src]
pub fn take_over_path(&self, path: impl Into<GodotString>)
[src]
Trait Implementations
impl Debug for AudioEffect
[src]
impl Deref for AudioEffect
[src]
impl DerefMut for AudioEffect
[src]
impl GodotObject for AudioEffect
[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
[src]
fn null() -> Null<Self>
[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable,
[src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
[src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
[src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
[src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
[src]
impl SubClass<AudioEffect> for AudioEffectEQ10
[src]
impl SubClass<AudioEffect> for AudioEffectDelay
[src]
impl SubClass<AudioEffect> for AudioEffectRecord
[src]
impl SubClass<AudioEffect> for AudioEffectPhaser
[src]
impl SubClass<AudioEffect> for AudioEffectEQ21
[src]
impl SubClass<AudioEffect> for AudioEffectBandLimitFilter
[src]
impl SubClass<AudioEffect> for AudioEffectDistortion
[src]
impl SubClass<AudioEffect> for AudioEffectPitchShift
[src]
impl SubClass<AudioEffect> for AudioEffectReverb
[src]
impl SubClass<AudioEffect> for AudioEffectBandPassFilter
[src]
impl SubClass<AudioEffect> for AudioEffectFilter
[src]
impl SubClass<AudioEffect> for AudioEffectLimiter
[src]
impl SubClass<AudioEffect> for AudioEffectEQ
[src]
impl SubClass<AudioEffect> for AudioEffectCompressor
[src]
impl SubClass<AudioEffect> for AudioEffectLowShelfFilter
[src]
impl SubClass<AudioEffect> for AudioEffectSpectrumAnalyzer
[src]
impl SubClass<AudioEffect> for AudioEffectNotchFilter
[src]
impl SubClass<AudioEffect> for AudioEffectHighShelfFilter
[src]
impl SubClass<AudioEffect> for AudioEffectAmplify
[src]
impl SubClass<AudioEffect> for AudioEffectLowPassFilter
[src]
impl SubClass<AudioEffect> for AudioEffectEQ6
[src]
impl SubClass<AudioEffect> for AudioEffectChorus
[src]
impl SubClass<AudioEffect> for AudioEffectPanner
[src]
impl SubClass<AudioEffect> for AudioEffectHighPassFilter
[src]
impl SubClass<AudioEffect> for AudioEffectStereoEnhance
[src]
impl SubClass<Object> for AudioEffect
[src]
impl SubClass<Reference> for AudioEffect
[src]
impl SubClass<Resource> for AudioEffect
[src]
Auto Trait Implementations
impl RefUnwindSafe for AudioEffect
impl !Send for AudioEffect
impl !Sync for AudioEffect
impl Unpin for AudioEffect
impl UnwindSafe for AudioEffect
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
[src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,