[−][src]Struct gdnative::prelude::Shader
core class Shader
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Shader inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl Shader
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Constants
pub const MODE_CANVAS_ITEM: i64
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pub const MODE_PARTICLES: i64
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pub const MODE_SPATIAL: i64
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impl Shader
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pub fn new() -> Ref<Shader, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn code(&self) -> GodotString
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pub fn custom_defines(&self) -> GodotString
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pub fn get_default_texture_param(
&self,
param: impl Into<GodotString>
) -> Option<Ref<Texture, Shared>>
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&self,
param: impl Into<GodotString>
) -> Option<Ref<Texture, Shared>>
pub fn get_mode(&self) -> Mode
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pub fn has_param(&self, name: impl Into<GodotString>) -> bool
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pub fn set_code(&self, code: impl Into<GodotString>)
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pub fn set_custom_defines(&self, custom_defines: impl Into<GodotString>)
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pub fn set_default_texture_param(
&self,
param: impl Into<GodotString>,
texture: impl AsArg<Texture>
)
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&self,
param: impl Into<GodotString>,
texture: impl AsArg<Texture>
)
Methods from Deref<Target = Resource>
pub fn duplicate(&self, subresources: bool) -> Option<Ref<Resource, Shared>>
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pub fn get_local_scene(&self) -> Option<Ref<Node, Shared>>
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pub fn name(&self) -> GodotString
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pub fn path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&self, enable: bool)
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pub fn set_name(&self, name: impl Into<GodotString>)
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pub fn set_path(&self, path: impl Into<GodotString>)
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pub fn setup_local_to_scene(&self)
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pub fn take_over_path(&self, path: impl Into<GodotString>)
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Trait Implementations
impl Debug for Shader
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impl Deref for Shader
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impl DerefMut for Shader
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impl GodotObject for Shader
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for Shader
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impl SubClass<Object> for Shader
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impl SubClass<Reference> for Shader
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impl SubClass<Resource> for Shader
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impl SubClass<Shader> for VisualShader
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Auto Trait Implementations
impl RefUnwindSafe for Shader
impl !Send for Shader
impl !Sync for Shader
impl Unpin for Shader
impl UnwindSafe for Shader
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,