[][src]Struct gdnative::prelude::ResourceLoader

pub struct ResourceLoader { /* fields omitted */ }

core singleton class ResourceLoader inherits Object (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

ResourceLoader inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl ResourceLoader[src]

pub fn godot_singleton() -> &'static ResourceLoader[src]

Returns a reference to the singleton instance.

pub fn exists(
    &self,
    path: impl Into<GodotString>,
    type_hint: impl Into<GodotString>
) -> bool
[src]

pub fn get_dependencies(
    &self,
    path: impl Into<GodotString>
) -> TypedArray<GodotString>
[src]

pub fn get_recognized_extensions_for_type(
    &self,
    _type: impl Into<GodotString>
) -> TypedArray<GodotString>
[src]

pub fn has(&self, path: impl Into<GodotString>) -> bool[src]

pub fn has_cached(&self, path: impl Into<GodotString>) -> bool[src]

pub fn load(
    &self,
    path: impl Into<GodotString>,
    type_hint: impl Into<GodotString>,
    no_cache: bool
) -> Option<Ref<Resource, Shared>>
[src]

pub fn load_interactive(
    &self,
    path: impl Into<GodotString>,
    type_hint: impl Into<GodotString>
) -> Option<Ref<ResourceInteractiveLoader, Shared>>
[src]

pub fn set_abort_on_missing_resources(&self, abort: bool)[src]

Methods from Deref<Target = Object>

pub fn add_user_signal(
    &self,
    signal: impl Into<GodotString>,
    arguments: VariantArray<Shared>
)
[src]

pub unsafe fn call(
    &self,
    method: impl Into<GodotString>,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn call_deferred(
    &self,
    method: impl Into<GodotString>,
    varargs: &[Variant]
) -> Variant
[src]

pub fn callv(
    &self,
    method: impl Into<GodotString>,
    arg_array: VariantArray<Shared>
) -> Variant
[src]

pub fn can_translate_messages(&self) -> bool[src]

pub fn connect(
    &self,
    signal: impl Into<GodotString>,
    target: impl AsArg<Object>,
    method: impl Into<GodotString>,
    binds: VariantArray<Shared>,
    flags: i64
) -> Result<(), GodotError>
[src]

pub fn disconnect(
    &self,
    signal: impl Into<GodotString>,
    target: impl AsArg<Object>,
    method: impl Into<GodotString>
)
[src]

pub fn emit_signal(
    &self,
    signal: impl Into<GodotString>,
    varargs: &[Variant]
) -> Variant
[src]

pub fn get(&self, property: impl Into<GodotString>) -> Variant[src]

pub fn get_class(&self) -> GodotString[src]

pub fn get_incoming_connections(&self) -> VariantArray<Shared>[src]

pub fn get_indexed(&self, property: impl Into<NodePath>) -> Variant[src]

pub fn get_instance_id(&self) -> i64[src]

pub fn get_meta(&self, name: impl Into<GodotString>) -> Variant[src]

pub fn get_meta_list(&self) -> TypedArray<GodotString>[src]

pub fn get_method_list(&self) -> VariantArray<Shared>[src]

pub fn get_property_list(&self) -> VariantArray<Shared>[src]

pub fn get_script(&self) -> Option<Ref<Reference, Shared>>[src]

pub fn get_signal_connection_list(
    &self,
    signal: impl Into<GodotString>
) -> VariantArray<Shared>
[src]

pub fn get_signal_list(&self) -> VariantArray<Shared>[src]

pub fn has_meta(&self, name: impl Into<GodotString>) -> bool[src]

pub fn has_method(&self, method: impl Into<GodotString>) -> bool[src]

pub fn has_signal(&self, signal: impl Into<GodotString>) -> bool[src]

pub fn has_user_signal(&self, signal: impl Into<GodotString>) -> bool[src]

pub fn is_blocking_signals(&self) -> bool[src]

pub fn is_class(&self, class: impl Into<GodotString>) -> bool[src]

pub fn is_connected(
    &self,
    signal: impl Into<GodotString>,
    target: impl AsArg<Object>,
    method: impl Into<GodotString>
) -> bool
[src]

pub fn is_queued_for_deletion(&self) -> bool[src]

pub fn notification(&self, what: i64, reversed: bool)[src]

pub fn property_list_changed_notify(&self)[src]

pub fn remove_meta(&self, name: impl Into<GodotString>)[src]

pub fn set(&self, property: impl Into<GodotString>, value: impl OwnedToVariant)[src]

pub fn set_block_signals(&self, enable: bool)[src]

pub fn set_deferred(
    &self,
    property: impl Into<GodotString>,
    value: impl OwnedToVariant
)
[src]

pub fn set_indexed(
    &self,
    property: impl Into<NodePath>,
    value: impl OwnedToVariant
)
[src]

pub fn set_message_translation(&self, enable: bool)[src]

pub fn set_meta(&self, name: impl Into<GodotString>, value: impl OwnedToVariant)[src]

pub fn set_script(&self, script: impl AsArg<Reference>)[src]

pub fn to_string(&self) -> GodotString[src]

pub fn tr(&self, message: impl Into<GodotString>) -> GodotString[src]

Trait Implementations

impl Debug for ResourceLoader[src]

impl Deref for ResourceLoader[src]

type Target = Object

The resulting type after dereferencing.

impl DerefMut for ResourceLoader[src]

impl GodotObject for ResourceLoader[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Send for ResourceLoader[src]

impl SubClass<Object> for ResourceLoader[src]

impl Sync for ResourceLoader[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.