[−][src]Struct gdnative::prelude::InputEventKey
core class InputEventKey
inherits InputEventWithModifiers
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
InputEventKey inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl InputEventKey
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pub fn new() -> Ref<InputEventKey, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn scancode(&self) -> i64
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pub fn get_scancode_with_modifiers(&self) -> i64
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pub fn unicode(&self) -> i64
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pub fn set_echo(&self, echo: bool)
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pub fn set_pressed(&self, pressed: bool)
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pub fn set_scancode(&self, scancode: i64)
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pub fn set_unicode(&self, unicode: i64)
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Methods from Deref<Target = InputEventWithModifiers>
pub fn alt(&self) -> bool
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pub fn command(&self) -> bool
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pub fn control(&self) -> bool
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pub fn metakey(&self) -> bool
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pub fn shift(&self) -> bool
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pub fn set_alt(&self, enable: bool)
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pub fn set_command(&self, enable: bool)
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pub fn set_control(&self, enable: bool)
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pub fn set_metakey(&self, enable: bool)
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pub fn set_shift(&self, enable: bool)
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Trait Implementations
impl Debug for InputEventKey
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impl Deref for InputEventKey
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type Target = InputEventWithModifiers
The resulting type after dereferencing.
fn deref(&self) -> &InputEventWithModifiers
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impl DerefMut for InputEventKey
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fn deref_mut(&mut self) -> &mut InputEventWithModifiers
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impl GodotObject for InputEventKey
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for InputEventKey
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fn construct() -> Ref<InputEventKey, Unique>
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impl SubClass<InputEvent> for InputEventKey
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impl SubClass<InputEventWithModifiers> for InputEventKey
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impl SubClass<Object> for InputEventKey
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impl SubClass<Reference> for InputEventKey
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impl SubClass<Resource> for InputEventKey
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Auto Trait Implementations
impl RefUnwindSafe for InputEventKey
impl !Send for InputEventKey
impl !Sync for InputEventKey
impl Unpin for InputEventKey
impl UnwindSafe for InputEventKey
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,