[][src]Struct gdnative::api::VisualShaderNode

pub struct VisualShaderNode { /* fields omitted */ }

core class VisualShaderNode inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNode inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl VisualShaderNode[src]

Constants

impl VisualShaderNode[src]

pub fn default_input_values(&self) -> VariantArray<Shared>[src]

pub fn get_input_port_default_value(&self, port: i64) -> Variant[src]

pub fn output_port_for_preview(&self) -> i64[src]

pub fn set_default_input_values(&self, values: VariantArray<Shared>)[src]

pub fn set_input_port_default_value(
    &self,
    port: i64,
    value: impl OwnedToVariant
)
[src]

pub fn set_output_port_for_preview(&self, port: i64)[src]

Methods from Deref<Target = Resource>

pub fn duplicate(&self, subresources: bool) -> Option<Ref<Resource, Shared>>[src]

pub fn get_local_scene(&self) -> Option<Ref<Node, Shared>>[src]

pub fn name(&self) -> GodotString[src]

pub fn path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&self, enable: bool)[src]

pub fn set_name(&self, name: impl Into<GodotString>)[src]

pub fn set_path(&self, path: impl Into<GodotString>)[src]

pub fn setup_local_to_scene(&self)[src]

pub fn take_over_path(&self, path: impl Into<GodotString>)[src]

Trait Implementations

impl Debug for VisualShaderNode[src]

impl Deref for VisualShaderNode[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for VisualShaderNode[src]

impl GodotObject for VisualShaderNode[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl SubClass<Object> for VisualShaderNode[src]

impl SubClass<Reference> for VisualShaderNode[src]

impl SubClass<Resource> for VisualShaderNode[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeOuterProduct[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeScalarInterp[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeTextureUniform[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeDotProduct[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeScalarSmoothStep[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeScalarUniform[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeTransformFunc[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeTransformUniform[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVectorOp[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeScalarConstant[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeScalarDerivativeFunc[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVectorScalarSmoothStep[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVec3Uniform[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeExpression[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeIf[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeFresnel[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVec3Constant[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeCustom[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeScalarClamp[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVectorClamp[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeCubeMap[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVectorDecompose[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeColorFunc[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVectorLen[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVectorFunc[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVectorScalarMix[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeScalarOp[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVectorRefract[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeCompare[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeBooleanUniform[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVectorInterp[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeIs[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeTexture[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeGlobalExpression[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeTransformConstant[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeCubeMapUniform[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeOutput[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVectorScalarStep[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeScalarFunc[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVectorDerivativeFunc[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeTransformVecMult[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeScalarSwitch[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVectorCompose[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeColorUniform[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeSwitch[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeTransformDecompose[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeBooleanConstant[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeDeterminant[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeTransformMult[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVectorSmoothStep[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeColorConstant[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeInput[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVectorDistance[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeTextureUniformTriplanar[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeTransformCompose[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeGroupBase[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeColorOp[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeFaceForward[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeUniform[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.