[−][src]Struct gdnative::api::VisualShaderNode
core class VisualShaderNode
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualShaderNode inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl VisualShaderNode
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Constants
pub const PORT_TYPE_BOOLEAN: i64
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pub const PORT_TYPE_MAX: i64
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pub const PORT_TYPE_SAMPLER: i64
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pub const PORT_TYPE_SCALAR: i64
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pub const PORT_TYPE_TRANSFORM: i64
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pub const PORT_TYPE_VECTOR: i64
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impl VisualShaderNode
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pub fn default_input_values(&self) -> VariantArray<Shared>
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pub fn get_input_port_default_value(&self, port: i64) -> Variant
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pub fn output_port_for_preview(&self) -> i64
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pub fn set_default_input_values(&self, values: VariantArray<Shared>)
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pub fn set_input_port_default_value(
&self,
port: i64,
value: impl OwnedToVariant
)
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&self,
port: i64,
value: impl OwnedToVariant
)
pub fn set_output_port_for_preview(&self, port: i64)
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Methods from Deref<Target = Resource>
pub fn duplicate(&self, subresources: bool) -> Option<Ref<Resource, Shared>>
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pub fn get_local_scene(&self) -> Option<Ref<Node, Shared>>
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pub fn name(&self) -> GodotString
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pub fn path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&self, enable: bool)
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pub fn set_name(&self, name: impl Into<GodotString>)
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pub fn set_path(&self, path: impl Into<GodotString>)
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pub fn setup_local_to_scene(&self)
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pub fn take_over_path(&self, path: impl Into<GodotString>)
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Trait Implementations
impl Debug for VisualShaderNode
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impl Deref for VisualShaderNode
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impl DerefMut for VisualShaderNode
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impl GodotObject for VisualShaderNode
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl SubClass<Object> for VisualShaderNode
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impl SubClass<Reference> for VisualShaderNode
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impl SubClass<Resource> for VisualShaderNode
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impl SubClass<VisualShaderNode> for VisualShaderNodeOuterProduct
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impl SubClass<VisualShaderNode> for VisualShaderNodeScalarInterp
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impl SubClass<VisualShaderNode> for VisualShaderNodeTextureUniform
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impl SubClass<VisualShaderNode> for VisualShaderNodeDotProduct
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impl SubClass<VisualShaderNode> for VisualShaderNodeScalarSmoothStep
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impl SubClass<VisualShaderNode> for VisualShaderNodeScalarUniform
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impl SubClass<VisualShaderNode> for VisualShaderNodeTransformFunc
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impl SubClass<VisualShaderNode> for VisualShaderNodeTransformUniform
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impl SubClass<VisualShaderNode> for VisualShaderNodeVectorOp
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impl SubClass<VisualShaderNode> for VisualShaderNodeScalarConstant
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impl SubClass<VisualShaderNode> for VisualShaderNodeScalarDerivativeFunc
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impl SubClass<VisualShaderNode> for VisualShaderNodeVectorScalarSmoothStep
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impl SubClass<VisualShaderNode> for VisualShaderNodeVec3Uniform
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impl SubClass<VisualShaderNode> for VisualShaderNodeExpression
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impl SubClass<VisualShaderNode> for VisualShaderNodeIf
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impl SubClass<VisualShaderNode> for VisualShaderNodeFresnel
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impl SubClass<VisualShaderNode> for VisualShaderNodeVec3Constant
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impl SubClass<VisualShaderNode> for VisualShaderNodeCustom
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impl SubClass<VisualShaderNode> for VisualShaderNodeScalarClamp
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impl SubClass<VisualShaderNode> for VisualShaderNodeVectorClamp
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impl SubClass<VisualShaderNode> for VisualShaderNodeCubeMap
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impl SubClass<VisualShaderNode> for VisualShaderNodeVectorDecompose
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impl SubClass<VisualShaderNode> for VisualShaderNodeColorFunc
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impl SubClass<VisualShaderNode> for VisualShaderNodeVectorLen
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impl SubClass<VisualShaderNode> for VisualShaderNodeVectorFunc
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impl SubClass<VisualShaderNode> for VisualShaderNodeVectorScalarMix
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impl SubClass<VisualShaderNode> for VisualShaderNodeScalarOp
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impl SubClass<VisualShaderNode> for VisualShaderNodeVectorRefract
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impl SubClass<VisualShaderNode> for VisualShaderNodeCompare
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impl SubClass<VisualShaderNode> for VisualShaderNodeBooleanUniform
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impl SubClass<VisualShaderNode> for VisualShaderNodeVectorInterp
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impl SubClass<VisualShaderNode> for VisualShaderNodeIs
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impl SubClass<VisualShaderNode> for VisualShaderNodeTexture
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impl SubClass<VisualShaderNode> for VisualShaderNodeGlobalExpression
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impl SubClass<VisualShaderNode> for VisualShaderNodeTransformConstant
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impl SubClass<VisualShaderNode> for VisualShaderNodeCubeMapUniform
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impl SubClass<VisualShaderNode> for VisualShaderNodeOutput
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impl SubClass<VisualShaderNode> for VisualShaderNodeVectorScalarStep
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impl SubClass<VisualShaderNode> for VisualShaderNodeScalarFunc
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impl SubClass<VisualShaderNode> for VisualShaderNodeVectorDerivativeFunc
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impl SubClass<VisualShaderNode> for VisualShaderNodeTransformVecMult
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impl SubClass<VisualShaderNode> for VisualShaderNodeScalarSwitch
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impl SubClass<VisualShaderNode> for VisualShaderNodeVectorCompose
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impl SubClass<VisualShaderNode> for VisualShaderNodeColorUniform
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impl SubClass<VisualShaderNode> for VisualShaderNodeSwitch
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impl SubClass<VisualShaderNode> for VisualShaderNodeTransformDecompose
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impl SubClass<VisualShaderNode> for VisualShaderNodeBooleanConstant
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impl SubClass<VisualShaderNode> for VisualShaderNodeDeterminant
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impl SubClass<VisualShaderNode> for VisualShaderNodeTransformMult
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impl SubClass<VisualShaderNode> for VisualShaderNodeVectorSmoothStep
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impl SubClass<VisualShaderNode> for VisualShaderNodeColorConstant
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impl SubClass<VisualShaderNode> for VisualShaderNodeInput
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impl SubClass<VisualShaderNode> for VisualShaderNodeVectorDistance
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impl SubClass<VisualShaderNode> for VisualShaderNodeTextureUniformTriplanar
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impl SubClass<VisualShaderNode> for VisualShaderNodeTransformCompose
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impl SubClass<VisualShaderNode> for VisualShaderNodeGroupBase
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impl SubClass<VisualShaderNode> for VisualShaderNodeColorOp
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impl SubClass<VisualShaderNode> for VisualShaderNodeFaceForward
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impl SubClass<VisualShaderNode> for VisualShaderNodeUniform
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Auto Trait Implementations
impl RefUnwindSafe for VisualShaderNode
impl !Send for VisualShaderNode
impl !Sync for VisualShaderNode
impl Unpin for VisualShaderNode
impl UnwindSafe for VisualShaderNode
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,